Jarred by Tommy

[raw]
made by Tommy for Ludum Dare 56 (JAM)

Step into the world of "Jarred," where you are a curious and playful kid with a passion for collecting insects! Your adventure begins in a vibrant grassland filled with critters scuttling around, hiding behind flowers. As you explore this enchanting environment, your goal is to gather a variety of insects - worms, ants, and bugs - that catch your eye.

Once you've selected your favorite critters, carefully scoop them up and place them in your trusty jar. With your collection complete, it's time to set the stage for an epic showdown! Unfold your cardboard arena and gently deposit the chosen insects inside. Watch in excitement as they face off against each other in intense battles, showcasing their unique strengths and abilities. Now, all you have to do is sit back, relax, and cheer for your team as they engage in thrilling insect combat. Who will emerge victorious? Will your strategic choices lead to glory, or will you need to rethink your insect lineup for the next round? "Jarred" promises hours of fun and anticipation as you delve into the playful art of insect combat!

How to play

  1. Choose your critters

    1.png

  2. Drag them into the jar

    2.png

  3. Release the critter when its shadow is inside the jar

    3.png

  4. When the jar is full, you're all set!

    4.png

  5. Click to unleash your critters

    5.png

  6. Watch the showdown!

    6.png

Tools

  • Game engine: Godot
  • Graphics: Figma and LibreSprite
  • Audio: taken from Brackeys platformer bundle (https://brackeysgames.itch.io/brackeys-platformer-bundle)

Team

  • Game design and programming: @lorandusbianchi, @tommy
  • Game art: @francesca-bianchi

Ratings

Overall 705th 3.38⭐ 27🧑‍⚖️
Fun 698th 3.22⭐ 27🧑‍⚖️
Innovation 548th 3.3⭐ 27🧑‍⚖️
Theme 29th 4.42⭐ 27🧑‍⚖️
Graphics 400th 3.88⭐ 27🧑‍⚖️
Humor 725th 2.696⭐ 25🧑‍⚖️
Mood 870th 3.1⭐ 27🧑‍⚖️
Given 22🗳️ 33🗨️

Feedback

greenkingwashere
07. Oct 2024 · 16:24 UTC
Worm team was undefeated, ant team not so much
gelsti
07. Oct 2024 · 17:34 UTC
I really like the design and the idea, it's cute and cool. but I didn't fully understand which insect is stronger. and the sound at the beginning of the game was super loud...
Mashas
07. Oct 2024 · 18:52 UTC
Very cute artstyle! I played until I lost (using all ants is not a good idea apparently) but I still got to continue to the next level? Good job team!
zzangshil
09. Oct 2024 · 21:19 UTC
Cool idea and a really cute design brings back childhood memories, the developers did a great job
DareDevinBegins
09. Oct 2024 · 21:21 UTC
great game and simple graphics! Love the idea, and the jarring idea brings some fun mechanics into play! Well done
Winter2277
09. Oct 2024 · 21:23 UTC
Nice game! I like how the different insects have different speeds so you can beat your enemy by making them travel a greater distance, making your enemies not fight all at once. It's cute, well animated and sounds pretty good. Great job!
HappyTrollAngus
09. Oct 2024 · 21:33 UTC
Good clean game, well executed. But it could use more depth. Not much strategy or skill involved.
KaDokta
09. Oct 2024 · 21:39 UTC
Cool little strategy game. I think it could be improved by adding more purpose to the unit picking stage (for example, feeding them to give them power). Of course, it's a jam, so there's only so much time. Still, well done!
oliver_day
09. Oct 2024 · 21:39 UTC
On some of the levels the bugs started disappearing a bit at the bottom of the screen. But I liked the game and the graphics especially the shadows.
Halgendy
09. Oct 2024 · 21:47 UTC
My middle school dreams have finally been realized. Only thing that could make this better if if there were grubs that poked YOU with sticks.

But, hey looks like both of our games lack morals. +100 respect

![worthlessantstrue.jpg](///raw/157/26/z/685f8.jpg)
Vipaka
09. Oct 2024 · 23:28 UTC
This was a very creative idea, I like the 2 stage approach of collect the creatures and then fight with them! Picking up and dropping the creatures into the jar was a bit finicky, but otherwise this is a solid game!
LDJam user 4886
13. Oct 2024 · 10:43 UTC
I'm sure there must be some kind of rock-paper-scissors at play here but I can't figure the rules out! XDD It's a nice idea you could build upon, adding more creatures (ranged attacks, healing, shields...). Nicely done!
Roitchie
13. Oct 2024 · 10:45 UTC
Really cool take on the auto-battler genre. Picking your team by collecting them first is a really innovative and thematic way of doing it. Very fun entry. Only negative is it was difficult to get the creatures in the jar sometimes but otherwise I really enjoyed this. Well done!
ProstoCupOfTea
13. Oct 2024 · 13:04 UTC
Really cool auto-battler! Unique idea and pretty good execution, loved playing it
Nazariglez
13. Oct 2024 · 18:00 UTC
I really enjoyed the unique concept and adorable art style. The jar mechanic was fun. Expanding with more creature variety and abilities would add depth, overall gj!
invader
13. Oct 2024 · 18:10 UTC
Cool game! We also thought about ants during our brainstorm. But this idea is pretty fresh. It is like BattleBugs, only real-time with auto-battle. Good job!
ScrivenerOfLight
14. Oct 2024 · 04:21 UTC
Pretty neat game. I like the art style and animations and overall concept. I wish I would have known a little more what was different about each of the units when selecting them. I like the addition of a third player after the first couple rounds. Overall, a great little game. Nice work!
Josep Valls
14. Oct 2024 · 17:00 UTC
That was very cool. I like the idea but during the auto-battler section the bugs scattered and couldn't find the opponents and I was there waiting for a long time without being able to cancel the battle.
LDJam user 383763
18. Oct 2024 · 09:30 UTC
Hah, that was fun! Even when the ants were quite week but the idea was well executed!
PlasmaPuffs
20. Oct 2024 · 15:52 UTC
Good game! The art and animations were amazing! The only thing I would recommend doing is to make the advantages/disadvantages of each type of bug more significant. Also, it would be cool if there were some rarer bugs that were harder to catch.
F1Krazy
24. Oct 2024 · 16:07 UTC
Fun little battler! It's hard to know which bugs to take with you, especially since their respective strengths and weaknesses aren't clear, so it feels less like strategy and more like guesswork. Even the strategy of choosing where to deposit your creatures feels a little too random, as they fall out in a random order and not necessarily where you'd want them. There's definitely a good idea here, but it needs some polish to really bring out the best in it.