In this exciting game, the player takes on the role of a small but brave mouse living in a cozy hole under the roots of trees. However, with the onset of cold weather, food supplies begin to run out, and our heroine decides to go on a risky but vital journey to a human home. Her goal is to find food to survive the harsh winter. Players will have to overcome many obstacles, explore every corner of the house, jump on long shelves, climb high cabinets and collect items that will help achieve the cherished goal. Particular attention is paid to the ability to use environmental objects - cubes that can be dragged and combined to reach high and hard-to-reach places. On the way, the mouse will encounter various obstacles, such as tricky traps, a jump scale that will help the player make a jump. Players will need to be resourceful to avoid dangers and find safe paths to the cherished supplies.


Hi, our team has uploaded a working build. I'd like to ask you to test it. We apologize for any inconvenience.
But unfortunately, there doesn't seem to be this option.
Oh! and the comics at the beginning were awesome :)
Overall, great graphic, it's a polished artsyle, maybe just a little work on the rat's animation that would hit contender mark.
Audio and game play are little lacking wich hampered the enjoyment of the game. I like the jump mechanic idea but the implemntation was inconstintent and would randomly fail to jump. It took me way too much time to realise you even should hold the jump button since quickly jumping didnt even blink the meter. This lead me to wondering was i missing something or was the game just inconmplete. Also the camera was kinda of run killer with randomly turning and changing my jump trajectory and lead to my dead couple of times.
The level design simple but works and you get the feeling of traversing the house. The roomba or what ever that robot was suprised me and killed me instantly which was funny :D.
I dont know if i cleared the game but i guess so since i got into the fridge and the game went to the menu? I think if you had the time to do some features giving feedback to the player and polish the movement this could have been a really great game.
* Some location specific background noises would had been nice
* The controls felt somewhat clunky and it wasn't super clear from the get go how to progress.
* It self like for longer jumps it would make sense to have the green part of the bar higher up,
* The end was a little bugged for me in that when I placed the blocks it didn't update the hud and wasn't clear what to do next.
* Menu music was nice would have liked it as a background track during gameplay
Overall like the graphics a lot include the intro comic. Gameplay was solid idea wise but I felt lack a little in execution.