DR.SPIDER by Michael Li
@Michael Li - concept designer, game designer.
@Tan90 - concept designer, game designer.
@Corbeau - game programmer , game designer.
INTRODUCTION:
To be the Dr.spider :spider: , use the spider silk :spider_web: to shuttle back and forth among the complicated electronic devices in the mainframe.
Use ur own strategy(cut off the power supply wire :battery: that hide everywhere) to prevent patient DEATH from over work!!!

As a experienced doctor should keep an eye on the patient's physical condition! :eye:
ATTENTION: Be careful of the any dangerous in the computer during the treatment.
IN THIS GAME:

you need to play one tiny "notorious" spider doctor. Sneak on target patient's mainframe, use your spider silk to avoid from dangerous. Finally, cut enough power supply wire and mandatory shut down the computer.( what if the patient didn't save the project on the computer :sob: ) Anyway save the patient from death from over work successfully.
HOW TO PLAY:
press WASD to move,
right click the spider signal and press F to firing silk,
Press E to cut off the wire.
ENGINE: unity engine.
GRAPHIC: Aseprite.
If you enjoy this game plz send your comment after play. Also plz report bugs if any!!!
| ITCH | https://pleiacor.itch.io/drspider |
| YOUTUBE | https://youtu.be/5RMl6hAGb0U |
| ITCH | https://tan9l.itch.io/drspider |
| Original URL | https://ldjam.com/events/ludum-dare/56/dr-spider |
Ratings
| Overall | 515th | 3.579⭐ | 21🧑⚖️ |
| Fun | 634th | 3.289⭐ | 21🧑⚖️ |
| Innovation | 407th | 3.472⭐ | 20🧑⚖️ |
| Theme | 426th | 3.816⭐ | 21🧑⚖️ |
| Graphics | 317th | 4⭐ | 21🧑⚖️ |
| Humor | 700th | 2.735⭐ | 19🧑⚖️ |
| Mood | 549th | 3.5⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 13🗨️ |
I overall enjoyed the music, some nice ideas used with different instruments popping in and out. I feel at times it was a bit too abrupt, particularly in when the texture drops back down to the piano. Maybe it would have been good to sustain the notes briefly.
The chord progression on the keyboard was very smooth, I enjoyed the transitions and tensions used, but be careful with the sustain pedal on the piano. If the notes are held for too long the texture can feel a bit choked, and sometimes muddy. Using some rests would make this good composition really shine! :)
I feel you had a very strong concept gameplay wise, but it was bogged down by the choice of controls. Juggling WASD + F + Mouse movements/clicks requires a bit too much dexterity in my opinion, but when I got the hang of it I was enjoying myself :)
P.s. nice graphic