A Tiny Summoning by Reyansh
A dungeon game where the player has to fight enemies and summon tiny "creatures" to beat the level.
| Link | https://reyansh-kotwal.itch.io/a-tiny-summoning |
| Original URL | https://ldjam.com/events/ludum-dare/56/a-tiny-summoning |
Ratings
| Overall | 960th | 3⭐ | 21🧑⚖️ |
| Fun | 937th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 851th | 2.895⭐ | 21🧑⚖️ |
| Theme | 1065th | 2.079⭐ | 21🧑⚖️ |
| Graphics | 943th | 2.5⭐ | 21🧑⚖️ |
| Humor | 905th | 2.147⭐ | 19🧑⚖️ |
| Mood | 974th | 2.806⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 18🗨️ |
I think the music is overlapping when finishing/switching levels. The hitboxes are a bit strange maybe.
I like the style and the ability rotation gameplay of giving yourself buffs to counter enemies.
Your game is very nice!
Trying to avoid the attacks of the enemies and win a level is very satisfying (I managed to win level 8!)
But I find the hitbox to attack acts randomly (sometimes I don't hit when I thought I would hit and conversely I hit when I thought I wouldn't hit)
But otherwise very good little game!
First game is a good tutorial.
Hitbox are not very intuitive.
It's was funny to avoid fire ball ^^
- if the walls block the player movement, they should also block most enemies's movement & attacks
- a hit box indicator for attacking would be great, it felt a bit wonky at times
- the onboarding is nice and slow, but I dont think you need a whole level for each of the enemy types
- would be great to be able to activate the summons (heal, attack, dmg reduction) via keyboard input (e.g. 1, 2, 3) instead of via mouse, so you can keep attacking while adjusting your buff setup
and of course visual polish & sound effects would add a lot to it, but I'm sure thats just due to time pressure
The music layering over itself was an - interesting effect. I'm guessing that was unintentional.
I had some issues with attacking, often an attack that looked like it should hit didn't.
Also all the enemies and projectiles can phase thought the walls.