Mission: Runaway by LouieWu

[raw]
made by LouieWu for Ludum Dare 56 (JAM)

Finally, your space ship has arrived at the Earth.

As the most DANGEROUS aliens in the universe, it's your mission to TAKE GOOD CARE of this planet...

spr_beginning1.png

Wait...What is that GIANT CREATURE?!!

spr_beginning2.png

(woof...WOOF!)

MISSION: ~~Invasion~~ RUNAWAYYY!

Game Story:

In this game, you are played as an alien who desires to invade the Earth, however, you find out that even a coin is larger than you...

Game Controls: - W, A, S, D for move up, left, down, and right - Press R to restart the current level - Press E when nearby your buddies to add them into your team - Press F when you got the horn.

Game Goal: Your GOAL for each level is to go through the teleport gate, and must remember to rescue all your alien buddies before you leave!

Game Mechanics: - You can not overlap with your team buddies - Only obstacles that have a number smaller or equal than the amount of your team buddies are pushable. - Obstacles are not pushable if there are obstacle or wall or creatures behind them.

*Reminders: * -Thinking with trying is the key of this game.

About Us: - Louie Wu is responsible for the gameplay design and game develop. - Ruiqian Zhang is responsible for the level design and art design.

UPDATE - 1.1 version

  • You can now Press Z to undo last movement! (There are still problems when undoing the team reversal. You will go back two steps if you undo the reversal.)

  • You can also use arrow keys to move.

  • Hold WASD or arrows to keep moving.

  • Refined some tutorial on the ground.

  • Fix the collision in the final level.

You can still play the original jam version --→ Mission_Runaway1.zip

Ratings

Overall 472th 3.62⭐ 27🧑‍⚖️
Fun 237th 3.76⭐ 27🧑‍⚖️
Innovation 188th 3.76⭐ 27🧑‍⚖️
Theme 292th 3.96⭐ 27🧑‍⚖️
Graphics 566th 3.64⭐ 27🧑‍⚖️
Humor 462th 3.18⭐ 27🧑‍⚖️
Mood 758th 3.28⭐ 27🧑‍⚖️
Given 32🗳️ 39🗨️

Feedback

HangoverGames
08. Oct 2024 · 12:03 UTC
nice merge of sokoban and snare, really interesting and new concept!
yanranranyan
08. Oct 2024 · 12:05 UTC
Cool game!! Took me a while to understand the character switching; and it'd be good if we can have an '1 step reverse' button (on top of the reset). Level design is goooood!! Great work!!
SIG00D
08. Oct 2024 · 12:41 UTC
Игра забавная, хоть и немного резка
Lucy Z
08. Oct 2024 · 13:42 UTC
I love your art style and the cutscenes. But this type of game is really difficult for me I couldn't clear the level, and I really wish there was a button to step back. Overall, this is still a very interesting game, and I really enjoy it.
Yufan Lu
09. Oct 2024 · 06:54 UTC
Interesting concept as well as fun game play. Level design was outstanding to say the least. Very challenging. I look forward to your future works.
wzjo
09. Oct 2024 · 07:05 UTC
The color is very harmonious, and the level design is great!
CathelAleph
09. Oct 2024 · 14:49 UTC
I really love the clean visual style and the simple, easy-to-pick-up gameplay! The level design is a real test of intelligence.
woona
10. Oct 2024 · 10:17 UTC
Great puzzle design! Many of them really made me think. It's a little bit painful to complete them without an undo button, but the levels are small enough.

Great work with the art too! Tiny aliens are really cute and I love the color palette and scene transitions.
Togis
10. Oct 2024 · 13:30 UTC
Very neat puzzle game, I really enjoyed some of the levels, you have some clever level design where you have to turn around the same islands a few times, it was really cool.

The game really lack a "undo" button to go back one step back, restarting from the beginning every time I get stuck can be frustrating, I am more of an experimenter then a planner in that kind of Sokoban like games. I like to try think and see if they work in a tactile way before having to think and plan.

I also had some trouble reading this text:
![Untitled.png](///raw/403/3/z/68727.png)

Don't what? :)

But you did great, it was super fun to play your game and your design are really cute.
0x0961h
10. Oct 2024 · 14:04 UTC
It's a very nice take on sokoban-like puzzle games. If you would add undo (step back), hold to move and ability to rebind controls (or at least dupe WASD with arrow keys), it would be a much more pleasant experience. However even without those this is a very neat and smart puzzle. Takes some time to understand mechanics and how it is different from sokoban, but once you do -- it becomes really fun. Good job! :)
Sheepolution
10. Oct 2024 · 14:26 UTC
I'm absolutely stumped on the level with the 2 sigarets and the 6 and 5. I feel like I have tried every single possible route, and with no success. Anyway, it's a nice variant on the sokoban genre, and the horn mechanic is clever. It's unfortunate you used this common Kevin MacLeod music. There's plenty of music to use on websites like Newgrounds (double check the license) that will not only sound new, but will also fit better with the theme of your game. The sound effect when moving is very low quality. This is *the* sound of your game, so it should have extra priority in that it sounds good. In your sprites you have animations that they move up and down, but instead of doing that in your animation, you could also have done it programmatically. That way the movement would be smooth, and your game overall would look more clean, I think. Nice game!
Beeb GameCodeCompany
10. Oct 2024 · 16:26 UTC
I beat it, buuuuuuuut damn. How'd you make these level designs? They're legit puzzles and get tough, which is impressive. Decent game with a cool spin that used the theme well. Nice graphics and mood too, nice work you 2.
Halki
10. Oct 2024 · 19:24 UTC
It's a nice puzzle game. The level design was great and was actually good part of the game.
🎤 LouieWu
11. Oct 2024 · 06:08 UTC
Thank you for your support! We are so happy that you enjoy the levels!
I am now working on the undo. It's a bit hard for me since I'm not very familiar with coding and Gamemaker, but I think I have find a approach.
@hangovergames @lucy-z @yanranranyan @sig00d @yufan-lu @wzjo @cathelaleph @woona @0x0961h @beeb-gamecodecompany @halki

@togis Thank you! It's "Don't forget me!" there.:D Try to have a little tutorial there that you need to pick up all your buddies to complete the level.

@sheepolution Thank you so much for your advice on sound and music! About the level with the 2 sigarets and the 6 and 5, there are serveral solutions, and the key point is when you enter the right side of the level, try to make the end of the team to be at a good position and then reverse the team. Hope this will help you make through!
Wouter52
11. Oct 2024 · 12:39 UTC
Damn that is some impressive puzzle-level-creation skills you have here! I played all the way till the end. That last level was brutal haha

Some feedback:
- I had idea how many aliens I started each level with. Thinking about it now... Did each level start with the amount I ended up with last level?
- make numbers face right side up for the movable pieces (6 and 9 are confusing now)
- The R key is right next to the E key. Sometimes I would reset the level by mistake
- A level indicator would have been nice. That way LD players have an expectation about how far along they are
- ~~undo button would have been great~~ I now see that there has been an update, where Z is undo

The graphics are cute and I love the color pallet!

![Screenshot 2024-10-11 143002.png](///raw/fd4/43/z/6895e.png)
F1Krazy
19. Oct 2024 · 12:27 UTC
Very clever puzzle game! You've taken a fairly simple premise and managed to craft some fiendishly difficult puzzles with it. Great job!
NBumgardner
23. Oct 2024 · 02:36 UTC
Cute and I like the unlocked mechanics. Version 1.1 slowed down to about half movement speed, but the undo and restart buttons were always instant speed, which was helpful.
emmagsmith
24. Oct 2024 · 04:23 UTC
The puzzles are fun! I would like to switch characters (I couldn't figure it out) because I kept getting stuck but I love the idea and the creatures are adorable!