Scary Ocean by Rusu Gabriel
In Scary Ocean, you are a small fish navigating a vast, dangerous ocean. Your mission is to gather other tiny fish around you while avoiding the looming threat of sharks. It's a game of survival and strategy—outmaneuver predators, grow your group, and explore the underwater world!
This 2D adventure is not yet fully complete, but Ludum Dare offers us the perfect opportunity to test our skills and push our creative boundaries. How long can you survive in this deep-sea adventure?
How many fish can you gather before the dangers of the deep catch up with you?
Ratings
| Given | 3🗳️ | 5🗨️ |
Would be nice if you got a little faster as you got bigger, though, it eventually feels like its slowing down to a crawl.
Some user feedback:
- The pivot point should probably be the fish at the front rather than the fish at the end
- Or Maybe have a tracking invisible element in front of the fish that they follow..
- implement the fish as boid rather than a rigid block
- Zooming out makes things appears slower, while this is normal, a small increase in speed would make the game feel more responsive
- The trackball is interesting but the position at the bottom makes it hard to manipulate (bottom side feel more constrained). It's hard to manipulate with a track pad.