Quest for Rain by spacecadet
Another scorching hot day in the mountains. Help the momoys to gather magical objects to perform their rain ritual. Be careful not to get caught by the humans.

Controls:
Move: arrow keys
Next/Restart level when prompted: space
| Link | https://jerrre.itch.io/quest-for-rain |
| Original URL | https://ldjam.com/events/ludum-dare/56/quest-for-rain |
Ratings
| Overall | 546th | 3.553⭐ | 21🧑⚖️ |
| Fun | 454th | 3.5⭐ | 21🧑⚖️ |
| Innovation | 875th | 2.842⭐ | 21🧑⚖️ |
| Theme | 770th | 3.368⭐ | 21🧑⚖️ |
| Graphics | 727th | 3.35⭐ | 22🧑⚖️ |
| Humor | 376th | 3.35⭐ | 22🧑⚖️ |
| Mood | 455th | 3.605⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |
Also the rain song goes incredibly hard.
Level design was pretty dull. I know, we don't have much time for it, but that is the biggest improvement you would need to make.
The visible box is a little to large. I though I was hidden a few times but got caught. Remember, hit boxes, visibility boxes, jump timing, should always favor the player a bit more than is "realistic". Always give them a few pixels of wiggle room.
In level 3 you introduce a human, and let me know that they can't see me through walls. This is a great "show not tell" moment. Give me a easy path that will get me caught, and a slightly different path that keeps me safe behind walls. I'll mess up, then realize I need to stay behind the walls. I'll feel smart and want to keep playing.
I'm attaching a screenshot of a place I think the level was poorly made. Finding a spot like this isn't "fun". Finding hidden spots can be fun, but you've gotta really guide the player into them and there should be a much better visual cue.
I would always offer WASD as an alternative. My right hands and left hands just work differently.

I know it isn't easy making these game, so congratulation on getting something working that has a good mechanic and a framework that can be built on. Remember that only 0.01% of people could do what you just did and keep up the good work.
In this level, i don't know if going through here is a bug or a feature:

(before finding that hole, i assumed the level was about getting the human out of the corridor by tricking them into following you, which would have been interesting but I couldn't get working)
One bug I noticed (or at least presume to be a bug), is that in the final level the player is able to squeeze between a gap the wall and the building bypassing what I believe to be the intended route, passing by the human above.
Well done!