Antropolis by TheMiSta92

Antropolis is a strategic defense game developed for Ludum Dare 56 with the theme "Tiny Creatures." Step into the role of the ant queen, managing your hive to defend it from invading threats! Carefully balance the number of warrior ants to protect the colony and worker ants to gather resources. Build essential structures to strengthen your base, ensuring your hive's survival.
Finding the right strategy is key — too many warriors may leave your resources dwindling, while too few defenders can risk the colony's safety. Can you achieve the perfect balance and lead your ant hive to victory?
Team Members
Michael Staudinger – Lead Programmer
Dieter Köberl – Programmer
Antonia Haslinger – Gameplay and Design
Kevin Kopp – Gameplay and Developer
Tools Used
Unreal Engine 5
Beepbox
Adobe Suite
Visual Studio
We hope you enjoy playing Antropolis! We’re excited to hear your feedback and would love to see your ratings.
| Link | https://drive.google.com/file/d/1zs98z6zcbexlSpVHNFnbIBAiwAtW_oG8/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/56/antropolis |
Ratings
| Overall | 559th | 3.543⭐ | 25🧑⚖️ |
| Fun | 326th | 3.652⭐ | 25🧑⚖️ |
| Innovation | 569th | 3.273⭐ | 24🧑⚖️ |
| Theme | 157th | 4.152⭐ | 25🧑⚖️ |
| Graphics | 824th | 3.13⭐ | 25🧑⚖️ |
| Audio | 506th | 3.196⭐ | 25🧑⚖️ |
| Humor | 691th | 2.75⭐ | 24🧑⚖️ |
| Mood | 808th | 3.205⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 25🗨️ |

Apparently there can't be more than 9999 soldiers though :( I love your main menu and credits design!
It looks like a very cool and complex game. Too bad I won't be able to play it.
Also, it would be cool if the tutorial was in the game instead of text.
I don't really have anything negative to say about this, it's very good. Great job!
...although, I guess maybe the enemy sprites could've been cut out better so they don't have those white pixels around the edges xD
Feel free to recommend some other engines; Unity is the past for me, Godot is quite cumbersome to work with imo. Let me know if you got a recommendation :-)
Regarding your "tutorial ingame" feedback: That's what we would have loved to do, but sadly we ran out of time to have a solid solution for this, but we fully agree with you!
@braulio-jg Also this, would have loved to have procedural connections between the rooms with ants running all around and a lot more ambience, but ...
... a game is never finished, but the time limit cuts it. Glad you enjoyed it anyway :-)
Also - maybe a slider I can click and drag to establish worker/soldier ratios?
At all I like your game but want more feedback about the night phase. I dont understand how much warriors I need to survive and couz of that I dont have a challenge.
Sound when gym builded awesome =D
Great work!