Minibot Super Championship by pralista

[raw]
made by pralista for Ludum Dare 56 (JAM)

PLAY HERE : https://pralista.itch.io/minibot-super-championship minibot<em>descpng.png minibot</em>desc<em>1.png minibot</em>desc_2.png how to play 01.png how to play 02.png how to play 03.png how to play 04.png

Ratings

Overall 248th 3.865⭐ 28🧑‍⚖️
Fun 493th 3.458⭐ 26🧑‍⚖️
Innovation 33th 4.167⭐ 26🧑‍⚖️
Graphics 17th 4.708⭐ 26🧑‍⚖️
Audio 241th 3.7⭐ 27🧑‍⚖️
Humor 315th 3.458⭐ 26🧑‍⚖️
Mood 258th 3.875⭐ 26🧑‍⚖️
Given 27🗳️ 25🗨️

Feedback

i_cam
07. Oct 2024 · 21:44 UTC
omg this artstyle is so cute, the models and the portraits are both adorable. The music is also bangin! I do feel like battles go on for a little long, maybe there could be something the player could actually do during battles so you don't just watch it ( and if there is already i may be stupid). Great work though!
Sviborg
08. Oct 2024 · 11:13 UTC
What a delightful game! 😍 The art style is absolutely adorable, and both the models and portraits are super cute! The music is a total banger, adding to the overall charm. Fantastic work! Keep it up! 👏✨
DarSor
08. Oct 2024 · 12:34 UTC
Great idea! it's a pity there is no small guide in the game. The music is very pretty:3
WeirdBitGames
08. Oct 2024 · 15:39 UTC
Absolutely incredibly graphical design and art style for your webpage and game!
I like how their random moves are decided by the bouncing balls, this is really clever!
ColeSlaughter
09. Oct 2024 · 04:57 UTC
What a charming little game! I love the classroom aesthetic with the kids cheering their little toy machines on. :smile:

I do wish the rounds maybe did last as long though? I didn't know what kind of game it was going to be until I created my first little guy, and I quickly realized that I didn't add any movement to him, so he was pretty useless. Rather than waiting the round out, I just reloaded the page.

I think ideally a round should last 30 seconds max, to give me more opportunities to experiment with new builds and see what works/doesn't work. This is such a neat and solid idea, it would be great if players were incentivized to experiment with it more!
inre-dan
09. Oct 2024 · 12:28 UTC
72 Hours?? Insane polish for that time! Really well done, with a really good concept, although I wish the fights would go a little bit faster since they are idle! Alternatively a bit of control over how the balls bounce (maybe give me a moveable block in the machine brain that I can use to bounce them around) would get me more engaged in the combat.
Paperr
09. Oct 2024 · 12:32 UTC
Really cute game!
Deantwotwo
09. Oct 2024 · 18:26 UTC
Overall great game! Music is awesome, art is awesome too! The idea is super unique, but i do feel like there's a little too much ramdomness to it! I think it would be cool to atleast be able to move your own character while everything else is randomize! Could be a cool pvp game too :)
LDJam user 359614
09. Oct 2024 · 22:52 UTC
Woahhh thanksss, didn't expect to get this much love for this game! We will notes all your valuable feedbacks and maybe (just maybe) will implement it in the future :smile: :heart: @i-cam @sviborg @darsor @weirdbitgames @coleslaughter @inre-dan @paperr @deantwotwo
Nubels
10. Oct 2024 · 05:54 UTC
This game looks and sounds so awesome! The style is so cohesive and charming. It's a real bummer there's no tutorial, let alone an explanation of the controls and mechanics. I couldn't figure out how to move my robot or what the individual augments do. I would have loved to play more of this but I didn't know what to do.
KaiWang
10. Oct 2024 · 10:10 UTC
This is a very interesting game that reminds me of a competition called Robot Moater. I really enjoy the mechanism of triggering different equipment in the game; the randomness adds more humor to the gaming experience. I find the beginning of the game particularly engaging.
Laywelin
10. Oct 2024 · 10:12 UTC
Oh gosh it's awesome.
It's cute, art style is gorgeous, it's fun to experiment with and you achieved so much in 72h! Well done, I'm impressed!
cherwood
10. Oct 2024 · 10:15 UTC
I love the strategic and random aspects of the game. Very cool game mechanics.
The graphics are beautiful!
lumbra
10. Oct 2024 · 12:07 UTC
really cute art!! it would be cool to be able to do something mid battle so we dont just watch- or maybe a tutorial would really help- but really cool concept
StormSword
10. Oct 2024 · 12:31 UTC
Took me 1 or 2 games to fully understand, but that's pretty cool! It would be better add something to do mid-fight because sometimes, tanks just don't hit each other. The art and music are very good! Good job
Logic Monkey
10. Oct 2024 · 12:40 UTC
The bouncing balls as AI concept is really neat. The implicit tradeoff between reliability, with fewer options, and more options with more options, is great. However, at the end of the day, I feel as if my choices have zero impact on the results of the battle. I think this is an amazing concept, but it needs a little more work so that the player feels he is contributing somehow to to the outcome.
kenjimarcio
10. Oct 2024 · 13:15 UTC
What a amazing art style! such a great game!
OlliBanjo
10. Oct 2024 · 20:38 UTC
Hi i think i might be too old for this game, didn`t understand anything and had like mental overstimulation^^

but, there are lots of mechanics and 3d grafix. so i guess well done!
Wraithind
10. Oct 2024 · 23:12 UTC
The art came out really good on this, so definitely be proud of that. However when it came to gameplay I can honestly say I never felt particularly engaged. I tried several different loadouts and it all basically just came down to chance regardless of what I did it felt like. It's a really cool concept and looked and sounded great, and I always enjoy some good customization, so a little bit of polish and refinement and you'll definitely have something here. Well done.
LDJam user 277851
11. Oct 2024 · 12:07 UTC
This game is fantastic! I love the creative ways to control the robots. And I especially like your cute characters!
(so I draw you fanart)

![minibot.png](///raw/b5d/34/z/68958.png)
mhorth
11. Oct 2024 · 22:54 UTC
Oooh awesome job to the team! As others have mentioned the art style and graphics as a whole really takes the cake here, super well done.

And I agree with the other comments about pacing, just speeding some things up would help the feel a lot. Such as the camera pan to the winner of the battle, I think that could be less than a second.
Andriana Mantidfly
13. Oct 2024 · 04:14 UTC
The game looks very cute