Fuzzies Don't Know What to Do! by AllenW
Highly recommended to play in fullscreen.
Fuzzies don't know what to do! They need someone to tell them what to do.
How to play
Right click empty space to add node
Left click drag on empty space to pan
Scroll wheel to zoom in and out
Right click node for more actions
Right click socket to disconnect connection
Hexagon tiles are targets to fill
I couldn't have done it without this amazing Runtime Node Editor
Amazing background from my friend Devon
| itch | https://allenw723.itch.io/fuzzies-dont-know-what-to-do |
| Original URL | https://ldjam.com/events/ludum-dare/56/fuzzies-dont-know-what-to-do |
Ratings
| Overall | 482th | 3.611⭐ | 20🧑⚖️ |
| Fun | 610th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 47th | 4.105⭐ | 21🧑⚖️ |
| Theme | 507th | 3.725⭐ | 22🧑⚖️ |
| Humor | 700th | 2.735⭐ | 19🧑⚖️ |
| Mood | 793th | 3.235⭐ | 19🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |
**Upd:** It's 4 AM right now, and my brain isn't working well. But I've bookmarked the game because I really want to finish it. Great job, guys!
I feel like levels could start with the default output node already spawned? But maybe there is a point in the game where you get more kind of outputs that I haven't reached yet..
Would be nice to be able to connect `Output -> Input`.
Having the nodes exist in the same area as the fuzzies could tie the visuals together more maybe?
The only trouble I had - it's hard to guess distances for the "has fuzzies in radius" node.
anyway, I can't say much about the difficulty (exept for the radii that we need to guess), but that's a great way to explain shaders to people since all the fuzzies run the same graph !
Does unity provide UI tools for that or did you code it all on your own ?
I did not code the node editor, see the bottom of the description for a Git repo to the node editor, honestly couldn't have made this game without it.