Bug Squad by fabula_rasa

Bug Squad is a tactical turn-based battle game. You control a squad of three brave, tiny creatures in their quest to gather the acorns and defeat all that stand in their way.
🐭 Controls
Mouse only. Just click. More details about gameplay in-game.

🐞 Post-Jam
If you're interested in trying an improved and more complete version of the game, you can do so here. Of course, do not use this one for the purposes of rating.
🍨 Credits
Everything made from scratch for the jam by the two of us, except for the music track. - programming and animation: civmaniac (a.k.a. limbonaut) - art, animation, and sfx: fabula_rasa (a.k.a. limboette) - music: "Nordic Choppy Waters" by Ovani Sound
Ratings
| Overall | 52th | 4.196⭐ | 58🧑⚖️ |
| Fun | 44th | 4.134⭐ | 58🧑⚖️ |
| Innovation | 295th | 3.6⭐ | 57🧑⚖️ |
| Theme | 117th | 4.209⭐ | 57🧑⚖️ |
| Graphics | 181th | 4.268⭐ | 58🧑⚖️ |
| Humor | 485th | 3.14⭐ | 52🧑⚖️ |
| Mood | 315th | 3.8⭐ | 57🧑⚖️ |
| Given | 52🗳️ | 91🗨️ |

The gameplay itself is not very intuitive, so I kept going back to the explanation how to play before I got the grasp of it. So I appreciate Help button being available when in-game already!
The game is quite difficult, which many players might like. I tried my best, but couldn't get very far :')
Very nice that you provided an in-game tutorial, a help button and a menu! :thumbsup: Somehow I was confused where to find the HP of my characters for the first levels. I am still a bit confused as how to know how far my creatures (or those of the other team) could reach with their attacks or which 'skill' could summon more creatures. :thinking:
I managed to finish the game! :smile: :mouse: :chestnut:
Well done, great job again!
We got a small "tooltip" on the side, like this:

It shows how far a unit can move and how far it can shoot, and the same for enemy units. We made it low-key, so it's not distracting, but I guess it became harder to notice? Ideally, it would be cool to visualize distance and attack patterns on the map for enemy units, but we ran out of time for that.
The level design was really good! A very solid entry!
It's actually nice to hear that you found the game challenging. I was worried we might have made it too easy. When you know how to play your game, it's often hard to appropriately judge the difficulty. And don't worry about not getting far - not every game is for everyone :smile_cat:
Once again, you manage to make a super interesting game, with beautiful graphics and high level of polish.
It was really fun, challenging yet achievable.
The only thing I would change is: when you die and restart the level, the game should bring the player to the "acorn customization screen" instead of directly to the combat screen. :chestnut: :chestnut: :bug: :heart:
I personally am not a fan of tutorials that you have to read I would suggest a little tutorial level.
But everything else is amazing^^
And thanks for playing! Very glad to hear you enjoyed the game :smile:
Simple, but fun.
Original concept to have a tactical game with ladybird haha
Despite being overwhelmed by the tutorial, once I got into the game, I had a great time! Would love to see more levels on this one!
Our team made a similar Turn-Based-Strategy game, so I was exited exploring your game.
First of all I like the visuals. The little idle-bouncy-animations look good. The title screen fits to the game. I think if I would change something, it would be the background of the levels. In the end it is just a black screen. Using a background, which does not distract the player, could work well.
I like the progression system of the game. At first I thought: "Why should I get the acorns, if you get them at the end of the level?" But then the cat came. :D It's also nice that the enemies can steal the acorns from you. Falling of the map was a cool element, which added depth to the strategy.
In my opinion the difficulty was well balanced. In the end it is a Game Jam, so making it too hard wouldn't be a good idea. It got harder through the campaign, which is a good thing.
The game feedback is nicely done. You could see the damage delt or if you regenerated HPs. It was clear where I could attack and move my creatures.
Congrats for finishing your game. It was nice playing it! :)
I gave up on the level where you start off with 3 enemies and 4 more join in the second round. I think I needed to rethink my brute-force strategy. It would be nice if you could re-spec at the beginning of levels, or at least on the death/retry screens. Otherwise a level selection view would be cool, so that one could at least see their progress, or return to specific levels.

https://youtu.be/DrASVDksos8

For your records, here’s my archived stream 😊 https://www.youtube.com/watch?v=Rkg-HvNRZgU
https://youtu.be/1CYe-mjd5gM