Scam Ants by Rosalyn
Du bist Stoney, die Scam Ameise. Du sammelst Rohstoffe und stellst daraus Drogen her, welche du nutzt um Geld zu scheffeln oder die richtigen Leute zu bestechen.
Your name's Stoney, a scamming ant. By collecting resources and crafting drugs, you're trying to rake in big cash. You can also try bribing the other ants ;)
Controls:
W/A/S/D - Moving
E - Interact
Space - Jump

Update 0.3.1: - Fixed some Crafting stuff - removed Debug Lines - added "Potato" settings for weaker PCs - fixed the door to go outside
Update 0.3.2: - Fixed EndlessCrafting Bug - Added scrollbox to inventory to prevent softlock when too many items are in inventory - removed Textboxes from irrelevant NPCs and fixed some translation errors - Fixed Volume Sliders in Menu - Mushrooms now respawn
| Link | https://aprilapparently.itch.io/scam-ants |
| Original URL | https://ldjam.com/events/ludum-dare/56/scam-ants |
Ratings
| Overall | 731th | 3.362⭐ | 31🧑⚖️ |
| Fun | 713th | 3.207⭐ | 31🧑⚖️ |
| Innovation | 633th | 3.19⭐ | 31🧑⚖️ |
| Theme | 430th | 3.81⭐ | 31🧑⚖️ |
| Graphics | 567th | 3.638⭐ | 31🧑⚖️ |
| Audio | 395th | 3.411⭐ | 30🧑⚖️ |
| Humor | 181th | 3.707⭐ | 31🧑⚖️ |
| Mood | 656th | 3.397⭐ | 31🧑⚖️ |
| Given | 45🗳️ | 50🗨️ |
Took me a little while to understand the crafting system and what i was supposed to do but other than that its great! love the whole vibe of the game ^^
When you have a lot of different things in your inventory, the UI overflows, the stuff covers up the Back button, and you're stuck in crafting mode forever. And that is how my illustrious sugar drug carrier ended :laughing:

I also found a bit of German (leftover from translation, I presume):

There's a lot of charm to the goofiness. The train station is particularly cute to me.
It would be nice if it were easier to tell which ants were interactable.
Unless I'm missing a mechanic, the progression at the start is a little too slow -- possibly because of how far away locations are from each other.
I'm not sure whether the "Better Production Quality, Permission for tunnel B52, Bigger bags" guy is just not implemented, or if my game is glitching.
It's just a small thing, but I really like being able to run, jump, and do a 360 while still moving forward -- it feels in-character.