Sprite Containment by epb9000
Have you ever played Jezzball for Window 3.1 and wished it were cuter and Halloween themed? No? ... Well, that's what you got here anyway!
Click to divide the area, right click (or use the swap button) to switch between horizontal and vertical dividers.
Try to clear 75% of the map without running out of lives.
Machine translated text for Spanish and Japanese because I could.

~I'll upload an HTML version after work.~ Two week later, it is done.
| Link | https://rrbits.com/sprite-containment/ |
| Original URL | https://ldjam.com/events/ludum-dare/56/sprite-containment |
Ratings
| Overall | 570th | 3.526⭐ | 21🧑⚖️ |
| Fun | 414th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 509th | 3.342⭐ | 21🧑⚖️ |
| Theme | 1006th | 2.763⭐ | 21🧑⚖️ |
| Graphics | 834th | 3.105⭐ | 21🧑⚖️ |
| Audio | 387th | 3.421⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 15🗨️ |
Sound design and music are greate and gameplay is well done ! :)
nice touch to have multiple languages, we've never done that
And now the comment I wanted to write: you wrote "I’ll upload an HTML version after work" but it seems you never actually did it 😅 I'll need to play the native version for now.
@kristirose88 No problem! I got a few Macs myself (and use Linux a lot) so I know the frustration of not having binaries for my system.
I played until level 15, I assume it just keeps going, right? At that point I just gave up because the sprites kept stopping all my walls 😅
I think it would be more fun if:
- the walls were a bit faster, and/or,
- the sprites didn't change direction all the time (like, they could almost always bounce on walls perfectly, then every once in a while change the bounce direction)
... so the player has more chances of placing walls successfully.
(but maybe the point of them being sprites instead of balls is exactly because they can move more erratically? 🤔)
PS: the level skip buttons were a nice addition :)
Or as my niece says "It just gets harder until you die, doesn't it?" - "Yes, like life" I tell her.