Spud Customs by Lost Rabbit Digital
https://www.youtube.com/watch?v=NkunzW6R104
Welcome to Spud Customs!
As a customs officer for this fine country of Spudorado, your job is to enforce the Spudocracy's immigration policies.
Your Mission
Allow permitted potatoes into Spudorado
Reject potatoes deemed a threat by the Spudocracy
Achieve the highest score by making correct decisions
Game Rules
Current immigration rules appear in the lower left corner
You have five strikes before the game ends
Allowing a banned potato or rejecting a permitted one costs you a strike
Once you complete your daily processing goal you can move on to the next day and reset your strikes
Gameplay Calling Potatoes
Use the megaphone to beckon the next potato into your office
Document Inspection
Drag the potato's documents into the drawer on the left to open them
Carefully examine the documents against the current rules
Making Your Decision
Stamp the entry visa with either approval or rejection
Return the documents to the potato to finalize your decision
Scoring
Correctly allowing or rejecting potatoes increases your score
The game ends after five incorrect decisions
Remember, the Spudocracy is watching. Make your potato motherland proud!

| Link to playable game | https://lost-rabbit-digital.itch.io/spud-customs |
| Original URL | https://ldjam.com/events/ludum-dare/56/spud-customs |
Ratings
| Overall | 386th | 3.697⭐ | 40🧑⚖️ |
| Fun | 341th | 3.635⭐ | 39🧑⚖️ |
| Innovation | 1013th | 2.473⭐ | 39🧑⚖️ |
| Theme | 992th | 2.811⭐ | 39🧑⚖️ |
| Graphics | 460th | 3.77⭐ | 39🧑⚖️ |
| Audio | 318th | 3.554⭐ | 39🧑⚖️ |
| Humor | 125th | 3.868⭐ | 40🧑⚖️ |
| Mood | 433th | 3.635⭐ | 39🧑⚖️ |
| Given | 64🗳️ | 69🗨️ |
Impressive work, sound design really good and multiple interactions and rules to follow, i really liked it!
Well executed, I can't really find anything to fault with neither the graphics, sound design, writing or gameplay. Feels polished and finished, and it seems to do successfully accomplish what it's set out to do.
The game is really well done, and it look like the final iteration of a soon to be release game.
Good job !
I miss a little music in the background.
The design is very simple but finished. I liked the sound of the speaker.
Very chill game, I share it :)
Oh, I found out!
Only technical feedback is that the crunched potato photos feel out of place with the otherwise clean art style, and I had the same confusion with the stamp controls that @bitluderrb7804fr did. I think its just that clicking both mouse buttons at once is rare enough that I assumed you set down the stamp, then stamp it. This is also probably made worse by Papers Please having you pull out the stamp rack, then interact with the stamp. I think a touch of tutorialization there and it would be fine. Overall a good time.
@prolich I'm looking at Tiny Suspects now! I'll try it out today it reminds me of Guess Who as well.
@darkwolf Thank you for the feedback! For replayability I'm thinking we add a few stages of cutscenes as a story mode to push more of the humor and a few hours of progression.
Maybe more mini-games aside from stamping like frying potatoes that jump over the border, and inspecting potatoes for conditions instead of them just being a text representation.
I looked at the original dev logs for Papers Please from over a decade ago and it really made me appreciate the tools we have today. Both art and programming side looked like a nightmare compared to working in Godot and Paint.net throughout.
What do you think would improve the art style? We mimicked the layout but everything is made in paint.net at the moment, with the potatoes being real pictures of potatoes with an oil painting effect from paint.net applied.
We started out on evening of the 4th working for Jam Weekend #4 with the theme "Two Buttons", and then towards the end saw it overlapped with Ludum Dare 56 which was like 250x more entrants.
Jam Weekend #4 was our first jam and we were encouraged to try and polish in time for this larger jam and signed up when there were just ~12 hours left since it also fit the theme of tiny creatures. Then we spent the last 11 hours or so focusing on the worst bits from playtesting.
Took me a little while to figure out, how to stamp. Just pushing right click, as instructed, didn't work.
The constant changing laws were a bit much. Would be nicer to have them stay same for a day or so.
It would also be nice to see, what was wrong, because I was confused a few times, thought I did it right.