Glimbo's Defense by AtlasFlame
The Goblin Glimbo's horde of wealth is under attack by the Armored Gnomes. It's up to you to protect it!
Controls
- Select tower from the shop or with (1-3)
- LEFT MOUSE to place building or,
- RIGHT MOUSE to clear selected
- SPACE to begin!
Goal
Utilize the latest in Goblin Defense Technology to protect Glimbo's horde from an endless* onslaught of Gnomes for as long as you can.
Core Libraries:
- Bevy Game Engine
bevy_rapier2d For collision stuff
Tools
- LibreSprite
Assets
- Font: Fira Mono (probably, it's whatever Bevy has as a default...)
- Sounds: Unfortunately none.
*Yea levels and win conditions are nice and all, but I also like getting ~8 hours of sleep
| Link | https://stellarnebula.itch.io/glimbos-defense |
| Original URL | https://ldjam.com/events/ludum-dare/56/glimbos-defense |
Ratings
| Overall | 1038th | 2.714⭐ | 23🧑⚖️ |
| Fun | 906th | 2.905⭐ | 23🧑⚖️ |
| Innovation | 1079th | 1.69⭐ | 23🧑⚖️ |
| Theme | 1049th | 2.429⭐ | 23🧑⚖️ |
| Graphics | 962th | 2.024⭐ | 23🧑⚖️ |
| Humor | 925th | 2⭐ | 23🧑⚖️ |
| Mood | 1051th | 2.071⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 19🗨️ |
My biggest complaint was that the death screen disappeared before I could take a screenshot of my score to share here, because I felt like I had done a really good job!
The only issues I had were that at times it could be difficult to get the units to place down (would have to spam left-click until it placed) and, as far as I could tell, the player is stuck with the placement they choose. There didn't seem to be any way of destroying or moving units. Also, with the unit that fires in multiple directions, I somehow placed it down in the exact right timing that all of its projectiles passed through the gaps between the enemies. I then placed another one down where nearly all the projectiles would connect. Maybe not an issue but just weirld luck on my part.
Still a very enjoyable and functional tower defense game that creates a good foundation to build upon if you continue to work on this or work on another tower defense game in the future.
+ no bugs, works without issues
+ HOTKEYS for the towers, thank you for that! Many forget about those
Solid game overall!
Classic tower defense. I know it's hard to find time for audio (I didn't get any in my game) but it always help the feel.
Should definitely aim to add any sounds. I promise it can add a lot for very little time spent.
The placement coloration lies to me sometimes. Seems you just keep buying big goblins and use no strategy. You just have to pack them in as densely as possible.
I agree with some other people that even just very simple audio could help a lot to make it feel a little more polished. It's a little basic right now, but there are some nice touches, like the hotkeys and high scores, which I appreciate.