Dinner In The Dark by DinnerInTheDark

[raw]
made by DinnerInTheDark for LD33 (JAM)
! Download strongly recommended !

Dinner In The Dark is a game where you hunt down your prey until it is time for dinner. You are a hungry monster living in dark sewers. You have one weakness though: light! It is your bad luck that your dinner for tonight is carrying a flashlight...

Controls:
Use WASD to move around
Press spacebar to jump
Press the F key to interact with light switches
Use the mouse to look around

Created by:
Simon Chuptys
Jasper Hilven
Michiel Huygen
Ewout Van Gossum

Ratings

Coolness 78% 2
Overall(Jam) 3.44 339
Audio(Jam) 3.50 205
Fun(Jam) 3.20 422
Graphics(Jam) 3.20 612
Humor(Jam) 2.54 671
Innovation(Jam) 3.17 404
Mood(Jam) 3.77 127
Theme(Jam) 4.07 93

Feedback

zenmumbler
25. Aug 2015 · 17:03 UTC
Fun take on the idea, somewhat sad I could not just eat the prey when I was right on him but instead have to wait for the end of the rails. Also, after the music buildup and scream at the end, the titles fade away and he's still alive! Good entry.
AzureAspect
25. Aug 2015 · 17:10 UTC
I liked the game idea, however there seemed to be some bugs like falling through ground in some places.

I also wondered that why cant you eat the prey if you get next to him even though he isnt in your lair o.o
gingerBill
25. Aug 2015 · 17:13 UTC
Fun game and a clever concept.
Ariake81
25. Aug 2015 · 17:54 UTC
excellent game, brilliant atmosphere - this idea needs to go AAA!!! Needs more SFX and shame you cant turn and walk or be a little more freeform but amazing amount of work within the time
kerotan24
25. Aug 2015 · 17:56 UTC
Good idea but no so well execution, plenty of bugs but really funny.
raducumiczzz
25. Aug 2015 · 18:22 UTC
concept wise this is very very very nice. I love how this game feels. Congratulations
Qaterknan
25. Aug 2015 · 18:35 UTC
Nice light effects and blindness. The devouring sound was a bit over the top. I like the feeling of stealth though.
glerikud
25. Aug 2015 · 19:09 UTC
I liked it a lot! It's a fun little game while it lasts, and I think the mechanics would get repetitive after a while, but it could be a little longer. There are some issues with it, mainly the unpredictability of movement. This might be a design choice, but I didn't like it, especially when I couldn't see the water, I stepped in. Also the scream is a little too loud at the end of the sessions I think.
TomOlivier
25. Aug 2015 · 20:27 UTC
Wow, the athmosphere is really amazing, i like it. Good job guys!
EmptyThroneTeam
26. Aug 2015 · 17:05 UTC
A bit buggy but excellent atmosphere! Keep it up!
Mythalore
26. Aug 2015 · 17:13 UTC
A good solid game, workable art and a interesting mechanic, just a shame the actually feasting wasn't animated.
lycanpoet
26. Aug 2015 · 17:41 UTC
The game was brilliant for the time span. didn't have too much that I could say needed anything more than a bit more polish. Great job.
dacharya64
26. Aug 2015 · 17:45 UTC
I like this game a lot! A nice take on the traditional stealth game, and definitely a great idea that can be expanded upon. The gameplay felt a bit predictable (the 'food' turning around and searching the area after some boxes, for instance) but was still a good deal of fun. Loved how you did the lights, especially when there was some light shining in your eyes.
Crosstales
26. Aug 2015 · 18:02 UTC
Nice entry!
Just a little bit too short!
Keep it up!
lemer
26. Aug 2015 · 18:06 UTC
Awesome game idea. With a little improvement could be an awesome game. Very good work!
MinionStudios
26. Aug 2015 · 18:21 UTC
Fun game, totally great controls! I love that you say "checkpoint!" and then the prey hears it and looks around! Awesome!
jlnr
26. Aug 2015 · 18:39 UTC
...of course you cannot eat your prey before you've reached the dinner table :P

Great atmosphere and really good use of the theme!
Team Klappermann
26. Aug 2015 · 18:51 UTC
Great stealth game! I did not encounter any bugs!
Also great sound design, the end of a level is always really rewarding. I am also glad that you placed so many checkpoints!

And also thank you for your very nice comment on my game! I really cant wait how people actually rated it, because I am not sure how to fell about it myself.

Keep up the good work guys!
30dogs
27. Aug 2015 · 04:13 UTC
Damn, really nice work guys. Great atmosphere, audio, concept. This is the first one I've played where I really 'felt' like the monster. Kudos.
aaronsnoswell
27. Aug 2015 · 11:02 UTC
Cool concept guys :) And good work getting that much 3D content done in such a short time! I had a bug where my mouse position didn't line up with the GUI buttons - I had to move the mouse to the left of the buttons to get it to click. Love the idea. Thanks for participating.
Ramiel
27. Aug 2015 · 16:35 UTC
Just awesome. One of the best entries I have played so far.
Some minor suggestions: the sound of the footsteps of the monster didn't fit to a monster in my opinion. Also the rising sound at the end is a bit too long. And maybe you could do some blood splash on the screen during the scream ;)
freaknarf
29. Aug 2015 · 10:23 UTC
Good start for a thief-like game ! i like the blinding light effects, and the idea. In the other hand i feel like the prey's alert is a bit random, so this cut a bit the gameplay.
Cool idea !
crucknuk
13. Sep 2015 · 10:35 UTC
Really cool art style you have made!
you did a good job for the ambiance, i felt a bit slow compare to the prey but maybe because it is of the gameplay value.
Well done! :)