Blobby Bridges by Zathnic

[raw]
made by Zathnic for Ludum Dare 56 (JAM)

Merge blobs together and move the resulting, awkwardly shaped groups around to build a bridge. You can then walk across those same blobs to make it to the goal.

Screen1.png

Ratings

Overall 453th 3.641⭐ 34🧑‍⚖️
Fun 401th 3.563⭐ 34🧑‍⚖️
Innovation 153th 3.813⭐ 34🧑‍⚖️
Theme 1003th 2.781⭐ 34🧑‍⚖️
Graphics 926th 2.703⭐ 34🧑‍⚖️
Audio 654th 2.355⭐ 33🧑‍⚖️
Humor 717th 2.714⭐ 30🧑‍⚖️
Mood 986th 2.774⭐ 33🧑‍⚖️
Given 56🗳️ 46🗨️

Feedback

Julester
08. Oct 2024 · 14:04 UTC
I like the concept but it is also very annoying to play :sweat_smile:
But it's a nice unique puzzel game.
Kekwu
09. Oct 2024 · 23:14 UTC
I like how the game is done, but there is still some more things you need to do to make this better
Cam Moore
09. Oct 2024 · 23:22 UTC
Man after level one I was doing terrible haha but I liked the difficulty. Really made you think.
stormburpee
09. Oct 2024 · 23:55 UTC
Really enjoyed the concept of merging the blobs to create paths! The mechanics are unique, and it really forces you to think outside the box, especially after the first level. I found the difficulty curve to be a nice challenge—definitely had some moments where I had to rethink my strategy. The blobs' awkward shapes add a fun twist, though I agree it can be tricky to control at times. With a few refinements in movement, this could become a really polished and addictive puzzle game. Great job overall!
T C
10. Oct 2024 · 00:08 UTC
Man you had some rough initial comments! I thought this game was very neat! Super interesting puzzle trying to make everything fit, and really liked the same-color-attaching mechanic. Made things VERY tricky. On that note I did think the puzzles ramped up maybe a bit too quick. I got stuck on level 4 and after about 15 minutes on it gave up. But I thought this was a really neat submission and very cool concept. Great work!
Klaus Peter
10. Oct 2024 · 01:24 UTC
Woah the 4th level was way to much for my tired brain :joy: But the concept is cool, the puzzles really put together cleverly and I love the constant concerned look on the players face
larrymartinjr
11. Oct 2024 · 21:44 UTC
"Rage quit Blob Bridges" That is what I'd call this. lol Great job though. I like how they combine and how it all works I was confused how to play at first until I rammed another blob. The finish sound is a bit ear killing. I liked the game though. Good work.
TROGDOR 20X6
11. Oct 2024 · 21:58 UTC
Unique puzzle mechanic, I've not seen it before. Good foresight with that undo button. Cute worried spider. Pretty tough though, a skip would be nice.
zoglu
12. Oct 2024 · 08:41 UTC
A really interesting and quite innovative puzzle concept, I really liked it, even though the first puzzles were a hard start. Good job !
Ggross
12. Oct 2024 · 15:50 UTC
The control was a bit confusing at first, but the game is really innovative and fun! Well done ;)
MilosDelic
13. Oct 2024 · 12:54 UTC
Cool puzzle game
khaotom
15. Oct 2024 · 03:33 UTC
Cute art and nice puzzle design!
ShallowKong
15. Oct 2024 · 12:09 UTC
Ahh sooo cute! I really like the art style and brilliant idea! BTW, I also have a jam work. If you can have a try and leave some suggestions, we will be very grateful! THX! :smiley: )
eglow
15. Oct 2024 · 13:38 UTC
good gameplay and nice level design, the instructions can be more clear.
nrankin13
15. Oct 2024 · 21:30 UTC
Make the instructions clear. I figured it out after several minutes of trial and error. For anyone else reading:

-The numbers change which colored face you control. You run it into more of the same colors to increase the size of the blob.

-The spider has to always have two tiles in order to cross. When you're ready to have it make the attempt, hit "enter" and D to begin moving it around.

On to the positives!

I enjoyed the actual puzzles. Those were great; you have to get really clever the further you go. The basic sound design did the trick and gave me the feedback I needed. This would be neat to see expanded!
eXTeeGi
16. Oct 2024 · 01:11 UTC
I beat what I assumed was the ultimate challenge... and then there was more lol. Super clever and fun puzzle game!
johnbrynte
16. Oct 2024 · 22:47 UTC
Really smart puzzle mechanic, and great puzzles too! I learnt about the undo function when reading the comments. Went back to play again when I found that out, it was a really welcome feature so great design choice there! Amazing idea and fun to see some really challenging puzzles! :clap: :clap: :clap:

I think my only complaint would be the somewhat confusing controls as well as which color is currently selected. Maybe the faces could move or be highlighted in some way, or make the blob highlighted, when a certain blob is active. About the controls I think you could have a simple key map along side a more specific. Maybe something like undo with "Z", switch color with "C" and then the arrow keys would work just fine, while putting some load off the brain.
Local Minimum
20. Oct 2024 · 15:47 UTC
I want to try this but the first has four red blobs and no way to cycle through them.

![blobbybridges.png](///raw/f82/z/68fcf.png)
🎤 Zathnic
20. Oct 2024 · 17:23 UTC
@local-minimum You control the main red blob with arrow keys/WASD, switching between colors only happens from level 2 onwards. I was kinda expecting this to be obvious, but I guess I could have communicated it better
Local Minimum
20. Oct 2024 · 19:43 UTC
AHA! I didn't realize they could morph together! That was a very good puzzle. Very hard puzzle. I got to level four before giving up. One thing that would have been nice would have been to be able to hold down backspace when wanting to go back more than a few moves, but not wanting to give up. Another thing that might have added a little clarity and juice to the game would have been to swap out the face sprite for the active blob to give it a bit more feel that it was the one you were controlling and not only pan the camera to it. Very good game!
BoxedMeatRevolution
20. Oct 2024 · 21:17 UTC
Great puzzle game! The audio and visuals aren't polished, and the controls felt clunky. I think the "undo" button would feel snappier if it reverted you to the state before your last merge/split, because those are the only moves that can't be "undone" by repositioning blobs.

But the puzzles were really good! A lot of the levels were set up in tricky ways that made them seem impossible at first, so you'd need to break your initial assumptions to solve them. Level 4 was particularly well designed (and probably the most difficult).

I beat all the levels, and made it to the "You made it! GZ!" screen at the end :smile: