Blobby Bridges by Zathnic
Merge blobs together and move the resulting, awkwardly shaped groups around to build a bridge. You can then walk across those same blobs to make it to the goal.

| Download | https://zathnic.itch.io/blobby-bridges |
| Godot source | https://zathnic.itch.io/blobby-bridges |
| Original URL | https://ldjam.com/events/ludum-dare/56/blobby-bridges |
Ratings
| Overall | 453th | 3.641⭐ | 34🧑⚖️ |
| Fun | 401th | 3.563⭐ | 34🧑⚖️ |
| Innovation | 153th | 3.813⭐ | 34🧑⚖️ |
| Theme | 1003th | 2.781⭐ | 34🧑⚖️ |
| Graphics | 926th | 2.703⭐ | 34🧑⚖️ |
| Audio | 654th | 2.355⭐ | 33🧑⚖️ |
| Humor | 717th | 2.714⭐ | 30🧑⚖️ |
| Mood | 986th | 2.774⭐ | 33🧑⚖️ |
| Given | 56🗳️ | 46🗨️ |
But it's a nice unique puzzel game.
-The numbers change which colored face you control. You run it into more of the same colors to increase the size of the blob.
-The spider has to always have two tiles in order to cross. When you're ready to have it make the attempt, hit "enter" and D to begin moving it around.
On to the positives!
I enjoyed the actual puzzles. Those were great; you have to get really clever the further you go. The basic sound design did the trick and gave me the feedback I needed. This would be neat to see expanded!
I think my only complaint would be the somewhat confusing controls as well as which color is currently selected. Maybe the faces could move or be highlighted in some way, or make the blob highlighted, when a certain blob is active. About the controls I think you could have a simple key map along side a more specific. Maybe something like undo with "Z", switch color with "C" and then the arrow keys would work just fine, while putting some load off the brain.

But the puzzles were really good! A lot of the levels were set up in tricky ways that made them seem impossible at first, so you'd need to break your initial assumptions to solve them. Level 4 was particularly well designed (and probably the most difficult).
I beat all the levels, and made it to the "You made it! GZ!" screen at the end :smile: