Time to Smash by zubspace

[raw]
made by zubspace for Ludum Dare 56 (JAM)

About

You're on vacation in the jungle. It's wonderful, but all those bugs and creatures buzzing around are nerve-wrecking! So grab your fly swatter, start smashing and bring order to the chaos!

Here’s a gif for your pleasure:

time-to-smash.gif

How to play:

  • Use your left mouse button to smash those creatures.
  • Be as fast as you can and post your highscore :)

Features:

  • Simple gameplay.
  • A detailed jungle environment.
  • Self-Made sounds and music.
  • Lots of creatures to smash.

Tech

  • Godot 4.3 with GD Script
  • Blender 4.2 with Grease Pencil Layer Exporter Plugin
  • Krita to combine images into a texture atlas
  • Paint.NET
  • Audacity
  • FL Studio with Flex Plugin

Post Jam Changes:

  • Fixed restart button not appearing.
  • Creature count did not increase in stage 2.

Ratings

Overall 522th 3.575⭐ 22🧑‍⚖️
Fun 309th 3.675⭐ 22🧑‍⚖️
Innovation 860th 2.875⭐ 22🧑‍⚖️
Theme 219th 4.05⭐ 22🧑‍⚖️
Graphics 354th 3.95⭐ 22🧑‍⚖️
Audio 175th 3.816⭐ 21🧑‍⚖️
Humor 167th 3.737⭐ 21🧑‍⚖️
Mood 336th 3.775⭐ 22🧑‍⚖️
Given 13🗳️ 23🗨️

Feedback

Kilig
08. Oct 2024 · 12:03 UTC
Super fun and simple to play! I love how the difficulty ramps up with the timer. The art and music are absolutely adorable. Great job!
🎤 zubspace
08. Oct 2024 · 14:14 UTC
@kilig Thanks for your review! I'm glad you enjoyed it!
egawag
13. Oct 2024 · 19:27 UTC
I loved the simple style, the ramping in speed, and the little blood splats! got 69.
Mirtol
13. Oct 2024 · 19:28 UTC
Yeah, it suddenly got exciting when it sped up :) Nice!
danielkozlov
13. Oct 2024 · 19:29 UTC
Really fun game, I liked the audio my high score is 75
nikor
13. Oct 2024 · 19:45 UTC
I really like that the music follows the game play. It is a fun detail :)
🎤 zubspace
14. Oct 2024 · 09:41 UTC
@egawag Thanks and great score!

@mirtol Glad you like it :) I also think the change of pace is a nice surprise.

@danielkozlov Wow, good job! I barely reach 70, but I think I need a better mouse :laughing:

@nikor Yeah, it was one of those last minute ideas I had and very simple to do. I just increased the speed of the same music in fl studio and it sounded hilarious :smile:
benjaminm
18. Oct 2024 · 20:32 UTC
simple game yet fun and effective, great job!
CiaranW
18. Oct 2024 · 20:35 UTC
Now I feel like a monster, killing all these cute things. The way that only the blood has colour is a nice art style (even though it is brutal).

I really like the way the music matches the gameplay - its a nice touch!

Simple, but well executed!

![High score 83](///raw/089/e/z/68f54.png)
MiBro
18. Oct 2024 · 20:43 UTC
Nice increase in the spawn rate at the end! I had just settled into a rhythm when it started.
Roka Josh
18. Oct 2024 · 20:50 UTC
Simple, fun, well made, great entry!
🎤 zubspace
18. Oct 2024 · 20:51 UTC
@benjaminm Thanks for playing :heart:

@ciaranw Thank you! Yeah, I'm bad at color palettes, so I thought nothing can go wrong if I only use one color :laughing: You're highscore is awesome! Good job!

@mibro Hehe, I think I overdid the total number of spawns in the end :sweat_smile: I've never been to the jungle, but I'm sure it must be like exactly like that.
🎤 zubspace
18. Oct 2024 · 21:03 UTC
@roka-josh Thank you! Happy you enjoyed it :heart:
Samuel Hollywood-Summers
18. Oct 2024 · 21:40 UTC
A fun and simple game. Ramping up the music speed and increasing the number of creatures part-way is a nice touch. Having a sound for creatures appearing was nice, but using a different sound per type of creature would work better for communicating where it is likely to have appeared. My best score in 2 runs was 45. Thanks for sharing!
AncientEntity
19. Oct 2024 · 03:03 UTC
this is what aimlabs should of been
Carraka
19. Oct 2024 · 03:07 UTC
I felt so terrible the first time I caused a blood splatter...but you know...the allure of seeing numbers go up is way too strong. Having the music speed up along with the game was absolutely delightful. And I am further resolved to never go to the jungle. The virtual experience is stressful enough. :D
LLlarsO
20. Oct 2024 · 11:45 UTC
Like the others have mentioned, the speeding up of the game after certain points was a good thing. The music changing with the speed of the level was also a cool detail.

The visuals are very simple, but you can see everything very clear, which is important in this kind of game. I like this style. The little waterfall animation is nice. Seeing the little red blood stains on the black and white screen is a neat component of the graphics.

Having a bit more variety in the sound effects (hitting an animal and having a little death sound) would be a nice addition. The "spawn sounds" like the fish-water-sound is well made, but compared to the music it is pretty hard to hear.

It's nice that you get to see your highscore at the end and also get a "title" along with it. :)
Weird Orb
20. Oct 2024 · 14:38 UTC
I was thinking "man, this is fun but I wish there were a few more bugs to swat" and then it sped up :D simple but incredibly effective! This would make such a great mobile game, and I loved the contrast between the cute little creatures and the blood splats afterwards.