Shrine by blacksheepza

A really small incremental game about the incarnation of a new forest god. It shouldn't take more than 10mins to play :)
WARNING: Flashing Colours!
Tools
Unity
Aseprite
Credits
Music by FoePound
Font used: alkhemikal
Ratings
| Given | 8🗳️ | 6🗨️ |
At first, I was a bit bored as there was not much things to do in the game.
I could only click for a bit, build a new candle, click some more.
It was not until the ~10th candle when I realized that I can send the followers to find some extra essence.
I can't say that the game became much more exciting at that point, but at least I had something more meaningful to do.
The visuals are probably the strongest part of the game.
I'm not an expert on clickers, so I couldn't really suggest anything. This game looked good, it just lacked some extra mechanics to be more interesting. The game as it is right now can win itself at the moment I build a couple of candles and go AFK (it'll just take a lot of time).
But anyway, congrats on finishing the game for the jam.

Also, I don't remember that piece of dialogue. Is it a final build of a game or there is more of a content I missed?
As mentioned above, the fixed zip also gave me an error during the extraction, but the game launched anyway.
@quasilyte Thanks for playing! You're totally right, there isn't much to do at the moment and I hope to add the planned depth and some more interesting decisions sometime after the ratings. Time just got the better of me :)
As for the bowl, that is cut content unfortunately. I will remove the screenshot to avoid further confusion.
@khton, @uniowl and @briibot thanks so much for playing and the kind words about the art! I'm really pleased with how the vibe of the game came together.
I'm intrigued. xD
As for the magnificent bowl, I wanted to have the tiny creatures bring you offerings instead of just a chunk of essence. They would bring you things like pebbles, leaves and water which would all be secondary resources which unlocked other types of upgrades. There was a whole plan I promise xD
- Was there any choices to be made? I get that it's a clicker, but I feel like even clickers need some kind of choices to be engaging. The game basically became whack-a-mole with clicking followers, not much more than that, unless I missed something?
- A click on a follower correctly triggered should have a clearer feedback to confirm that you hit it. And/or they should have bigger hitboxes.
- It was also not clear that they were meant to be clicked on - that is, once you clicked on them, they didn't react seemingly as if you were meant to. For a while I thought I chased them away and that was a bad thing. But I guess ultimately it was all non-destructive. Would have been good to feel like clicking on them was a good thing more immediately.
- There weren't much in the sense of development and scope, which I feel was what you were going for. The land didn't expand, the culture didn't grow, whether explicit or implicit. I think that would have been something that gave the no-choice progression some feeling of impetus and outcome.
- The mood is GREAT. Music + art worked well together. The low boops, weren't sure if they were followers' footsteps or something else. Proabably needed to be a little less bassy and distorted.
As a caveat, I'm not really a big fan of idle / clicker games, so that'll colour my opinions.
The gameplay wasn't very *fun*, per se. The mood really helped to make it feel worth it, but I ultimately just built a bunch of candles (so many, in fact, that I got an index out of range error) and then clicked a million times. I didn't even realise that the followers going out to go get extra essence was my doing, until I read it in the comments here. I.e. perhaps that would have helped a bit to make it seem more interactive.
I agree with tuism above that I would have liked to have seen an expansion of the map or some greater visual change for each level of the shrine (beyond just the shrine sprite) to build up this sense of expectation. And other than that, more things to do would have been nice.
Incredible mood and art, for sure, which does a lot to make up for the issues I had with the gameplay. It was an overall very positive experience!
https://youtu.be/xNU5lQ7O9T4
As you all say there is definitely not enough to do, the feedback could be better and overall the progression is too simple. I hope to add the progression system I had in mind once the jam is done.
@kawales sorry about it not having run in background enabled. That was definitely a big oversight!
@mathstr0fficial thanks for playing and recording your gameplay. It was super fun to see! Once again highlighting the lack of feedback but your followers would go and collect the essence if you clicked on them. It would have sped things up a little bit. But yeah, it wasn't clear at all.