Goober City by Will Liu
Welcome to Goober City!
Explore the city as a silly little goober :pointright::pointleft:
Collect all the goobers!


Controls
- WASD to move
- Mouse for camera movement
Tools used
- Programming: Unity
- Artwork: Blender
- Music: UltraBox
Credits
- Programming: spacedork
- Artwork: will-liu (original character model; all other assets from free turbosquid sources)
- Music: dowman903 (original music)
| Goober City at itch.io | https://space-dork.itch.io/goober-city |
| Original URL | https://ldjam.com/events/ludum-dare/56/goober-city |
Ratings
| Overall | 1062th | 2.536⭐ | 16🧑⚖️ |
| Fun | 1022th | 2.571⭐ | 16🧑⚖️ |
| Theme | 755th | 3.393⭐ | 16🧑⚖️ |
| Humor | 251th | 3.571⭐ | 16🧑⚖️ |
| Given | 10🗳️ | 6🗨️ |
Goober City is boldly unafraid to ask these questions--no matter how uncomfortable may be the truths it points us toward
The little goober is right in between creepy and adorable, well done with him! Also props for doing your own music!
I struggled a little bit with the controls — it seemed like my camera was getting stuck on something or jittering a bit. I did get a decent sized goobermari going though!
It looks like a good technical experience. I would think about how this could be implemented. The idea is similar to Katamari Damacy, a very popular game.
The gameplay turns into an experimental music video with a generated montage due to the lagging camera. It's fun!
Collecting Gubs around the city is cool))
I got a very bad framerate as well, and this is definitely not a bad computer, so I'm not sure what's going on. The models of the buildings seem very detailed, so that might have something to do with it. The camera kept zooming in and out which might be the linear interpolation overshooting due to the low FPS? Movement also didn't seem to change with the camera angles, so it was very difficult to move around.
The actual game also didn't look much like the screenshot for me, so I'm not sure if it just looks wrong on my machine or if the image is not actually from the game.
If you can work the issues out I think this could be neat! :)