tiny creature RPG game by MenacingMecha

[raw]
made by MenacingMecha for Ludum Dare 56 (JAM)

Hardcore creature RPG battler, inspired by a certain popular series of monster catching RPGs.

tcrpg<em>cover.png tcrpg</em>1.png tcrpg_2.png

Type chart details: Green is effective, red is resistance. tcrpg_type-chart.png

HACK THIS GAME: Source code available @ https://codeberg.org/MenacingMecha/tcrpg

Let me know in the comments how far you get! Planning on doing a big balance patch, and any data will be of help.

Ratings

Overall 834th 3.238⭐ 23🧑‍⚖️
Fun 769th 3.136⭐ 24🧑‍⚖️
Innovation 872th 2.85⭐ 22🧑‍⚖️
Theme 901th 3.095⭐ 23🧑‍⚖️
Given 29🗳️ 19🗨️

Feedback

v1ris
08. Oct 2024 · 16:12 UTC
really fun! its a great base that definitely has a lot of potential to add more features if you wanted to. I enjoyed it :)
Deantwotwo
08. Oct 2024 · 16:15 UTC
Cool game! I like pokemon inspired roguelikes :) I think it's missing a bit of player feedback. I'd like to be able to see how much damage I did instead of doing math everytime, and I'm not entirely sure how my team heals sometimes? Otherwise, super cool game with a great loop :)
Jared Saizdelamora
08. Oct 2024 · 16:18 UTC
Awesome game! It was neat trying optimise progression from round to round. Great job!
okEly
08. Oct 2024 · 16:30 UTC
I liked the idea of ​​being able to pick up a creature after winning and the way the progression was done. With every defeat you move further and further. But theme, it seems to me, is not covered very well.
bacalear
09. Oct 2024 · 20:47 UTC
nice retro UI
woona
10. Oct 2024 · 18:06 UTC
I liked that even though the game is very easy to pick up and understand the mechanics, you have to make a lot of decisions (team composition, enemy choice, action choice) and find the best strategy. Great job!
daupoh
11. Oct 2024 · 22:03 UTC
old console rpg vibe and awesome sprites. I didn't figure this combat, maybe it's not quite finished but I give it another shot surely!
RamboBeans
13. Oct 2024 · 12:58 UTC
Great entry, really liked the creature designs and tha combat was fun but simple. The only thing that bugged me was that I couldn't see the types of the enemy so sometimes you waste an attack by choosing the wrong type. Other than that fun game!
🎤 MenacingMecha
13. Oct 2024 · 20:21 UTC
@rambobeans Cheers! Move effectiveness preview on hover is planned for v1.1
Pachino55
16. Oct 2024 · 00:53 UTC
Woah super cool! I love this
chusmimax
18. Oct 2024 · 16:35 UTC
Some UI improvements would do wonders in this game, little things like changing blank spaces when recruiting for [empty] squares.

I love that there is one that is just a racoon, we can all agree about that thing being the true menace no matter how high fantasy the setting is.
🎤 MenacingMecha
18. Oct 2024 · 18:43 UTC
@chusmimax Working on an update atm that addresses a lot of interface qualms - the "[empty]" idea is a good one, though, will try that out.

"Raccoon" I just, uhh, forgot to name. That'll also be in the update.