Skyward Soar by Hybitous

[raw]
made by Hybitous for Ludum Dare 56 (JAM)

Jump & glide to the finish line!

Screenshot 2024-10-22 at 17.44.51.png

Controls: Move: WASD Look: Mouse Jump/Glide: Space(hold) Restart from checkpoint: R

Ratings

Overall 929th 3.079⭐ 21πŸ§‘β€βš–οΈ
Fun 610th 3.316⭐ 21πŸ§‘β€βš–οΈ
Innovation 638th 3.184⭐ 21πŸ§‘β€βš–οΈ
Theme 937th 2.974⭐ 21πŸ§‘β€βš–οΈ
Graphics 889th 2.921⭐ 21πŸ§‘β€βš–οΈ
Audio 596th 2.944⭐ 20πŸ§‘β€βš–οΈ
Humor 699th 2.737⭐ 21πŸ§‘β€βš–οΈ
Mood 932th 2.974⭐ 21πŸ§‘β€βš–οΈ
Given 13πŸ—³οΈ 8πŸ—¨οΈ

Feedback

Pierre-Marie
08. Oct 2024 Β· 09:33 UTC
The game is really cool!
The double checkpoint loading when you fall surprised me, and the handling is a bit rough, but overall I like it a lot.
An extra chrono would have been incredible :D
Well done!
Game-mon
22. Oct 2024 Β· 16:13 UTC
Nice! I think the movement has very good potential. At the current state it feels a little unfinished: movement needs polish (some jitter, etc) and the maps look a bit prototypy. But it still is a promising concept! I hope you take it further!
ratly
22. Oct 2024 Β· 16:44 UTC
The flying squirrel main character is so cute and I love the concept. I found it tough to move but definitely potential.
library-rat
22. Oct 2024 Β· 17:03 UTC
It might just be me but I found it hard to navigate with the squirrel. I believe more focus on the movement system could have been better. I must say the Maps are big and there even is a kind of a flying enemy shooting pikes in third level, so congratulation a lot of work done ! The concept is funny, the squirrel model is great, great potential !
LDJam user 373269
22. Oct 2024 Β· 18:23 UTC
Nice game! It was fun to feel like a flying squirrel :^)
VMormoris
22. Oct 2024 Β· 18:37 UTC
Very nice game, the idea is also pretty good!
Coldays
22. Oct 2024 Β· 19:19 UTC
Fun game! Like others have pointed out, it feels like the movement could use a bit more work. I'm not sure that the jump was meant to work like that because I could skip most of the levels by jumping once and just gliding upwards. Would be real neat to try more levels!
yancharkin
22. Oct 2024 Β· 19:52 UTC
The game is promising but in a rough state right now. For me, the mouse sensitivity was crazy. Still, for a jam game, it’s a very good job!
cassowary
25. Oct 2024 Β· 04:13 UTC
The graphics are cool, it gives me a bit of Marble Blast Gold vibes. I think the physics could do with some tweaking -- the yellow rings don't really seem to give much of a boost, so once you lose your forward momentum it's basically impossible to recover, it seems like. (and also sometimes I didn't need the yellow rings?) I like the idea and the aesthetic though, I think with some recalibrated physics this could be really fun.
Ava Skoog
25. Oct 2024 Β· 17:54 UTC
Very cool! Neat concept and nice animations on the flying squirrel, altho I think the running was bugged out for me: it looked nice and smooth sometimes, but most of the time it just seemed to be flip-flopping very quickly between frames. :(

The levels were pretty good. A few more mechanics would've been nice but it's always difficult to do a lot for a jam of course. The one thing that didn't feel so good to me was unfortunately the gliding itself which was a bit confusing. The boosters were great, but regular flight seemed to have lift to it which didn't feel that obvious, probably due to the camera. I often felt like I was descending but then I ended up reaching a platform above the one I started on anyway, which was good because it was the only way to progress, but it felt like I had done it wrong. Usually I pressed space twice and sometimes even again in flight which seemed to work better but I don't know if it was intended, or even all in my head.

Hope that description didn't come off as too harsh! Just difficult to explain exactly what it was. :') Overall the game really was quite nice and I enjoyed getting through the levels, especially the trickier one where you had to go under and inside all the big blocks. Giving you a pretty high score in the overall category! :)
Martynas Dargis
25. Oct 2024 Β· 20:22 UTC
This was pretty fun to play! I think that the second level was too hard for a second level