Meatheads by bigwhiteshogun

Play as a primitive tribe of tiny, carnivorous creatures, and help them work together to hunt big game. By controlling their chief, you can amass an army by spawning units and giving them commands. Many will die, but they do it for the tribe, for the glory, and most importantly - for the meat!
Special thanks to our friend Bartosz who joined on the last day of the jam to make sure we could finish on time!


Controls
Gamepad (Recommended)
Left Joystick - Movement
Start or Select - Pause
A Button - Menu select
B Button - Menu back
A Button - Select all units
B Button - Select melee units
Y Button - Select ranged units
X Button - Select shield units
RB - Spawn selected unit type
RT - Command selected units to attack
LT - Call back selected units to your position
LB - Heal selected unit type within your vicinity
Keyboard
Arrow keys - Movement
Space or ESC - Pause
Space - Menu select
ESC - Menu back
1 - Select all units
2 - Select melee units
3 - Select ranged units
4 - Select shield units
Q - Spawn selected unit type
W - Command selected units to attack
E - Call back selected units to your position
R - Heal selected unit type within your vicinity
Unit Types
Melee - short-ranged unit
Spawn cost - 3 meat
Heal cost - 1 meat
Ranged - long-ranged unit
Spawn cost - 5 meat
Heal cost - 2 meat
Shield - draws aggro
Spawn cost - 8 meat
Heal cost - 4 meat
Credits
Art and Design
- Lucas “Shogun” Michalczyk
Programming
- Daniel “Dans17” Sousa
UI Programming
- Bartosz “Sztobar” Szewczyk
Ratings
| Overall | 538th | 3.565⭐ | 25🧑⚖️ |
| Fun | 519th | 3.435⭐ | 25🧑⚖️ |
| Innovation | 400th | 3.478⭐ | 25🧑⚖️ |
| Theme | 479th | 3.761⭐ | 25🧑⚖️ |
| Graphics | 265th | 4.109⭐ | 25🧑⚖️ |
| Mood | 497th | 3.568⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 21🗨️ |

- Food should spawn continuously: I ended up soft-locked when all my units died, and I couldn’t get any meat.
- Poison spots feel too punishing: Once a unit touches the poison, it’s pretty much game over for that unit.
- Controls are too complicated: Simplifying the controls by reducing the number of keys would make the gameplay much smoother.
- Unit variety needs improvement: The different unit types feel too similar. Adding more variety and unique abilities would make each unit type feel more distinct and engaging.
Overall, the animations are excellent, and the game runs smoothly. Great job!
But it is challenging to balance the difficulty though (I've certainly made some mistakes with that previously haha). The artstyle is cute with patapon-like monsters! And the font is stylish. The music would've done wonders to this game!
Certainly a fun and creative entry that deserves much more ratings. I love the boss battles and minion control!
@meep I am star struck and in awe. Every LD no matter if I take part in it or not, first thing I always do is to check if there is new Adelie game. To have you, it's creator, to play our game and play it in a state were nothing is explained, extremely buggy and unbalanced, and stick with it and figure everything out on yourself is astonishing. On top of that you beat it! Let's say this, you just reached new level of awesomeness for me. Thank you so so much for playing our game.
PS I already played your new game on Monday while taking short break from our game, def will play it some more and rate your game.
@risminator Agree with everything you said. As mentioned above, we are aware of many of those issues and we want to fix them and improve the QoL of the game. The frog boss is hard because it was never meant to be the first encounter, or the only encounter on that matter. In my hubris I designed game with the encounter count of three, with each one introducing new units and gradually rising the difficulty. I was very naive and over ambitious, cause I'm really glad we manage to finish at least one of them :D Thank you for your feedback and your time. We hope you enjoyed playing our unbalanced game at least a bit ;)
@rincs thank you so much for streaming our game and giving it a go, we definitely can at least promise a post jam update with hopefully all of the issues the game has addressed and add more value to it. We hope you had fun playing it, specially after so many hours of streaming and being exhausted, this game must have been rough to handle. o7
The game runs real smooth, and once you get over the learning curve the game is pretty fun!
My criticisms have been brought up already by other comments but yeah:
- softlocking
- difficulty could be tweaked a little
- some unit tweaking
I think a tutorial would have benefitted this game greatly. But I get it, this is LD and there's not always enough time to implement those kinds of things unfortunately.
Otherwise, great entry and I can't wait to see what the team comes up with next!
As others say, I kept running out of meat. I wish I could have a weak attack as the player to gather some crucial meat maybe? The commands work well though to draw your minions back and forward to attack which saved a few from getting got!
Art and design is generally great too. Nice!
My first approach to the fight was to buy only yellow critters and just kite the frog by attacking once, immediately retreat, reposition and repeat with the idea that their attack cooldown would run out when repositioning. It kinda worked, but I noticed that I can't switch my commands quickly enough. When I pressed E to retreat, I would need to wait ~2s to be able to attack again. I'm not sure if it's intentional, but it made playing with this strategy quite frustrating, because sometimes I'd think I commanded the units to do one thing, but they didn't do it. In the end I won by just spamming red ones, they are really OP. The biggest factor is that frog's melee attacks are way weaker than distance ones, so it's better to keep units close and heal them, rather than trying to dodge and navigate around the map.
The frog's AoE is fricking off the charts, it can wipe your whole army in one attack if you time things badly and it was the top #1 reason when I was losing. Making projectiles go through no more than, say, 3 units would really help.
I really liked that boss telegraphed attacks in a very clear way, it's such an important detail and props to you for implementing all of the necessary indicators (marking where goo projectiles fall, etc.). I wish the boss had some kind of repositioning attack, e.g. when jumping it could land on the opposite side of the map for example, would make the fight more dynamic.
Also, the very simple thing that would imho improve the game is to make the fight harder with time by adjusting frog's time between attacks based on it's hp.
Generally speaking it's a really good jam game. Allows for enough depth to develop strategies, looks and plays good, gj.
The frog's animation is hella smooth as well. I'd love to see this one expanded out into a whole game with a bunch of different bosses!
If I had one suggestion, it would be to have the main guy have some very weak attack so that you at least have a chance to recover if you've lost all of your guys, but that's only a minor suggestion.
Great job guys, you should be proud :)
Maybe kind a hard figure it out how to play. Good entry
https://www.youtube.com/live/I2NaC9C0rDI?t=28201
Also Wanted to ask if youre fine with me using gameplay from the game in this LDs [score chasers tournament](https://ldjam.com/events/ludum-dare/56/$405421/ludum-dare-score-chasers-qualification-begins) intermission video. (Would play in the breaks of the tournament on my stream). Last year for reference
https://www.youtube.com/watch?v=YuddhZScWxo
A bit confused to have music and SFX volume setting but no sound nor music to hear x)
Need a way to spawn a few meat when you've depleted all of your units because right now you have to restart every time it happens :/
Anyway, it was fun to try to have an army of primitive little creatures :)
Nice job !
*ps : And I think I've just added your 20th rating x) You're welcome :D*
@wegpast as your blogpost mentioned, we had settings and everything for sound and music implemented we just run out of time to even add a royalty free track to the game XD Loosing all meat and units was supposed to be a fail state, but again we run out of time to implemented so we had quick restart option in the pause menu :P Like I mentioned, unfinished and unbalanced, it's def not my best jam game, but boy I would lie if I said it wasn't my favorite one so far XD
You were actually our 23 rd rating, but we appreciate your vote as much as if it was in any other order ;) Thank you for playing brother o7