Betty's Tiny Adventure by Catakun
@stas-rechimciuc @ex0tik003 @loreshka @grynochpachmak @digor-iuliu
A game where you need to catch small creatures and place them in the pen you own. These creatures will give you crystals, which you can use to buy items.
To interact and take press "E" (take slime, automatic money and fork machines ) To drop press "R" (drop slime) To attak press "Space"

Go on an adventure and catch slimes

To interact and take press "E" (take slime, automatic money and fork machines ) To drop press "R" (drop slime) To attak press "Space"
Ratings
| Overall | 744th | 3.352⭐ | 29🧑⚖️ |
| Fun | 799th | 3.086⭐ | 31🧑⚖️ |
| Innovation | 840th | 2.907⭐ | 29🧑⚖️ |
| Theme | 696th | 3.482⭐ | 30🧑⚖️ |
| Graphics | 621th | 3.556⭐ | 29🧑⚖️ |
| Audio | 585th | 2.98⭐ | 27🧑⚖️ |
| Humor | 737th | 2.673⭐ | 28🧑⚖️ |
| Mood | 626th | 3.429⭐ | 30🧑⚖️ |
| Given | 34🗳️ | 33🗨️ |
Waiting for part 2.
@el-tester-9000
The slime add a fun wrinkle to it and really bring the stress of it all together, but I feel like the I need a progress of self-saving which can record my progress. I realize that’s a good default to err towards during a jam, but being left wanting for more is always a good sign.
The slime was really cute and fusiom, however,more various machinic would add the interest of the game. . I sort of with the game had that kind of progression, but maybe that’s a good direction for a post-LD version :)
Nice work!
Thank you everyone once again!
Much love From all the Team! <3
While pixel sizes varied, leading to a slightly scuffed pixel art aesthetic, the overall art direction was still really nice and generally cohesive. I really liked it!
There were a few bugs, the most noticeable was that when you pause the game right after taking damage from a slime, you will keep taking damage until you unpause :skull:
Of course, some quality of life changes would be appreciated, such as a way of saving and maybe faster movement / less health, but, overall a very solid entry which I enjoyed for a while.
- The slime damage feels very low, it took a while before i even noticed it
- I couldn't take slimes out of the pen, so there was no way of harvesting red crystals once I had filled it
- It's not always clear what the purchased upgrades do, or what the level ups mean
- I'd have loved a "run" option to go a bit faster sometimes
On the other side :
- The game looks lovely!
- There are very little to no bugs or mechanics that feel odd, which is pretty rare in game jams
- I'd love to see this in an updated upgraded post-jam version! This is a great base for a game to build on!
We really appreciate the feedback , we do know its not perfect even for game jams standarts , it was my goal to make this game have a steady progression and a ending, but we ran in difficulties in the end, and this isnt even the half of the game i projected it to be, we actually had a second charchter as a guide in mind, we had in mind multiple "zones" that you would navigate , every zone representing the different slimes of course, and the pen had to be upgradeble with every level ( as in , slimes you are able to defeat, but agian , didnt have time ) having 1 coder for the whole project was a lot of stress for us, but we cant thank em enough for the work he had put in , i do hope we as a team , can maybe try to work another week on this game and make it as intended , but we cant promise you guys anything , as this a school assigment we had to complete as 1st year students
Anyways,
I cant still thank enough for our team that took this 3 days by storm , us using a uni classroom as the work place for 10 hours everyday , 10 am - 8 pm , and i want to thank each and everyone of you , that left feedback on this game , negative or positive , 1 star or 5 star rating, we still thank you for choosing to play this game and took the time to give us ur impressions
With much love,
Vlad & OctaBit Team
<3