Curator Carl by Gorp900

[raw]
made by Gorp900 for LD36 (COMPO)
Curator Carl is a puzzle game about arranging ancient artifacts being delivered into the Museum of Ancient Technology.

Best to read the "How 2 Play" page in the game for a description of the puzzle rules and controls.

Excuse the terrible art, awful soundtrack and some minor missing features that ended up getting cut to get this in on time.

Apart from that, I hope you find some fun with this :)

Feedback

Anudin
31. Aug 2016 · 15:10 UTC
Haven't played yet, only read the "How 2 Play". Already hooked. Hope gameplay will be as good as it sounds! Gameplay wise it would be nicer if i could see item attributes just by standing in front of them. Now on the bug site: if i hold m pressed i can stop time while still being able to move and do stuff. Essentially infinite time. Also after the first day i pressed space and got an error:

#########################################################
FATAL ERROR in
action number 1
of Draw Event
for object Obj_Carl:

Unable to find any instance for object index '100238' name '<undefined>'
at gml_Object_Obj_Carl_Draw_64
#########################################################

Other than that i really liked the idea but the gameplay could use a bit more work to feel smoother :)
Anudin
31. Aug 2016 · 15:12 UTC
* Forgot to write: Now i played it! I was just so hyped for the gameplay after reading the introduction that i began my comment while playing.
tayusuki
02. Sep 2016 · 02:49 UTC
I think this is an awesome concept!! The instructions are clear and aren't dry to read.

The teeny objects don't place easily (they are a tad of a challenge for it to register it's on the pedestal.

I hadn't run into any other issues playing the game, I enjoy the idea of upgrades and it's visually nice as well!