Nights in the cozy shack by Gastar
Survive a week in a house under siege by dangerous mimics. These creatures can transform into any object in the house.
Each night, you have only a few matches to briefly light up your shack, and a couple of bullets to shoot a mimic disguised as an object. Conserve your resources to survive the week.
To identify the mimic, carefully observe the objects. A mimic can reveal itself by moving its object or by making a slight change in its appearance but it only acts in complete darkness!
The items in the room are arranged randomly every night. One of the items is a mimic. The mimic moves or changes its appearance when a match goes out. That is, if you see an object moved or changed in some other way during one night, it is a mimic!
Controls: - WASD to walk - Mouse to look around - Left Mouse Button to shoot - Right Mouse Button to light a match


| Link | https://gastar.itch.io/nights-at-cozy-shack |
| Link | https://github.com/aokroian/ludum-dare-56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/nights-in-the-cozy-shack |
Ratings
| Overall | 337th | 3.75⭐ | 24🧑⚖️ |
| Fun | 426th | 3.545⭐ | 24🧑⚖️ |
| Innovation | 207th | 3.727⭐ | 24🧑⚖️ |
| Theme | 917th | 3.045⭐ | 24🧑⚖️ |
| Mood | 161th | 4.023⭐ | 24🧑⚖️ |
| Given | 37🗳️ | 21🗨️ |
It took me a few tries to tune my hearing skills. A pretty nice entry overall, good job!

Mimic gave itself away once either due to moving with the white outline over it!

It all felt complete! I think you planned the scope well, which gave you time to focus on player experience. The title screen was very well done and an awesome introduction to the mood. The lighting and the sounds helped maintain the mood throughout the game.
My only feedback is small. The start of the game could use just a touch more of help, like some text that explains what left and right click do. Without any other guidance, my first instinct is to left-click, which already uses a bullet. If you have time for others to playtest, it is really valuable to see how someone new interacts with your game (their assumptions and experiments). But this is really small feedback, because it was easy enough to reload the game once I learned the controls :)
@hawkin, yeah, as usual we didn't have time to add help to the game itself, that's our problem in every LD :)
The game looks good and has a nice mood to it! Very nice entry!