Critter Club by someone
Find some critters and use them in battles.
Can you be the very best? Like no one ever was?
Interactions use the left mouse button.
WASD or Arrows to move, SHIFT to crouch.
Hold SPACE or right mouse button to open your inventory.
I recommend playing the downloaded version as the web build has issues with input.
Edit: Some fixes to the web version. I fixed the issue with missing assets and fixed the tone mapping.
I also tried to handle the mouse grabbing better, its still not great though. I probably need to use a software cursor instead. At least it is somewhat functional.
Also SHIFT key now crouches since CTRL+W closes the tab. Oops.
This is the elemental type advantage chart. I was going to stick it on a wall in game but didn't manage it before the deadline.
Also creature rank stars and relative positioning all make a difference in the battles. Critical hit chance is at 5%.
There is now a post jam version, see links section below.
- Fixed mouse input issues with the web build
- Inventory no longer clips though the level geometry
- Improvements to the level
- Minor bug fixes
- Added some music
Made using my personal c++ game engine.
Software used: Blender, Gimp.
I considered submitting to the compo as the gameplay was done, but decided as I was going to spend Monday on it anyway you would be better off with a version with animations and better creatures.
Ratings
| Overall | 946th | 3.047⭐ | 45🧑⚖️ |
| Fun | 941th | 2.837⭐ | 45🧑⚖️ |
| Innovation | 562th | 3.279⭐ | 45🧑⚖️ |
| Theme | 580th | 3.64⭐ | 45🧑⚖️ |
| Graphics | 919th | 2.779⭐ | 45🧑⚖️ |
| Humor | 779th | 2.571⭐ | 44🧑⚖️ |
| Mood | 996th | 2.733⭐ | 45🧑⚖️ |
| Given | 49🗳️ | 68🗨️ |
The battle was fun, catching the critters was a but frustrating (especially because you have to focus that you dont accidently press ctrl-w).
The downloaded version doesn't work for me and a friend of mine! [broken.jpg](///raw/38a/3/z/68582.jpg)
Love the Pokémon-concept game, find and cath the creatures was so funny (I hunted one of each type jeje).
Really impressive that you use your own engine O,o
Also, the embedded version of the game crashed when I caught a monster, so I switched to the downloaded version.
Congrats for the game!
I think there could've been more work done to make the 'feel' of the game a bit better; a bit more time spent on how it feels to pick up and order creatures around. Some audio would've been nice as well, and perhaps more clear customisation on the 'trainers' you battle - with their only distinguishing characteristics being hair colour, I wasn't sure which ones I had battled before already.
But well done for a jam game, this feels like the start of a good Pokemon clone!
Overall great entry!
Oh and I loved the idea of having a little arena where battles take place rather than just doing it on the ground. It's not exactly the same but it kind of reminded me of Custom Robo for Gamecube. Different opponents could have their own arenas with different layouts,terrains, hazards, etc.