A tiny worm's life by angry-cyboot

[raw]
made by angry-cyboot for Ludum Dare 56 (JAM)

​You are a really tiny worm in a dangerous world.

There is predators but there is food also so life is good.

  • @angry-cyboot : VFX, code
  • @Synack : Music, code
  • @kack3y : Graphics, code
  • @jean-francois : SFX

Made with Godot, Inkscape, Ableton and Love.

Ratings

Overall 723th 3.368⭐ 21🧑‍⚖️
Fun 441th 3.526⭐ 21🧑‍⚖️
Innovation 638th 3.184⭐ 21🧑‍⚖️
Theme 280th 3.974⭐ 21🧑‍⚖️
Graphics 859th 3.026⭐ 21🧑‍⚖️
Audio 269th 3.658⭐ 21🧑‍⚖️
Humor 637th 2.861⭐ 20🧑‍⚖️
Mood 247th 3.889⭐ 20🧑‍⚖️
Given 21🗳️ 4🗨️

Feedback

negdo
17. Oct 2024 · 16:27 UTC
I liked the mood of the game. It gave a great creepy feeling with that music in the background.
Yaen
17. Oct 2024 · 20:13 UTC
Really liking the mood that the adaptive music system delivers alongside the limited visuals. Quite the tense horror for such simple graphics. Or as some game reviewers would say: it really makes you FEEL like the worm!

Would have liked to have some strategies on how to deal with the different predator types. Right now it's always just "as soon as you see the tremor, turn the other way and hope that your turn radius and speed suffice".

I managed to get a score of 300 in the end.
Quackqack
17. Oct 2024 · 23:38 UTC
The sound design is really good, keeps you on edge as you're wiggling around. Great game, I got 490!
Leo Fu
17. Oct 2024 · 23:44 UTC
I like the idea of limited camera area, really gives a sense of danger and exciting! Nice job!
🎤 angry-cyboot
18. Oct 2024 · 18:42 UTC
thanks all for your comments !

@yaen the bird does give some audio clues (but their meaning is not intuitive enough), and the mole was meant to give you a chance to dodge but in the end we didn't want to spend too much time tweaking AI behavior, so yeah most of the time the strategy is run away at tremors and hope for the best...
LDJam user 379026
19. Oct 2024 · 01:20 UTC
Great vibe and suspense with the focus on the audio ques. I would have liked a bit more direction besides just collecting orbs. I think i got lucky and didnt run into any threats till around 400 points and the mole showed up. If I'm honest I wasnt quite sure what to do the situation, reading other comments it seems like I should have just done a 180 so maybe include a bit of a tutorial in the future.
ironhandMD
19. Oct 2024 · 14:40 UTC
great game! the controls are smooth and responsive, the mechanics is easy to understand and the gameplay is immersive, the suspenseful atmosphere of being detected and pecked and the unknown dangers of limited vision gives a good action /arcade vibe. This has good replay value. Overall I enjoyed playing this one! congratulations! keep it up!
Valmontechno
20. Oct 2024 · 13:46 UTC
I didn't think the life of a glass of earth could be so terrifying. The music that fits the situation is really cool.

It sounds a bit like what I wanted to do for my game although I ended up going in a completely different direction along the way.
Brendan Aeria
22. Oct 2024 · 00:54 UTC
I love me some Godot!
Recher
24. Oct 2024 · 21:27 UTC
The idea is not really original, but it's a nice game.
I wasn't able to see ants or birds. I only saw moles and unpredictable earthquakes.

It's hard to anticipate avoiding enemies, because the vision range is really short. So, we have the feeling that when we die, it's just because of bad luck.