A tiny worm's life by angry-cyboot
You are a really tiny worm in a dangerous world.
There is predators but there is food also so life is good.
- @angry-cyboot : VFX, code
- @Synack : Music, code
- @kack3y : Graphics, code
- @jean-francois : SFX
Made with Godot, Inkscape, Ableton and Love.
Ratings
| Overall | 723th | 3.368⭐ | 21🧑⚖️ |
| Fun | 441th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 638th | 3.184⭐ | 21🧑⚖️ |
| Theme | 280th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 859th | 3.026⭐ | 21🧑⚖️ |
| Audio | 269th | 3.658⭐ | 21🧑⚖️ |
| Humor | 637th | 2.861⭐ | 20🧑⚖️ |
| Mood | 247th | 3.889⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 4🗨️ |
Would have liked to have some strategies on how to deal with the different predator types. Right now it's always just "as soon as you see the tremor, turn the other way and hope that your turn radius and speed suffice".
I managed to get a score of 300 in the end.
@yaen the bird does give some audio clues (but their meaning is not intuitive enough), and the mole was meant to give you a chance to dodge but in the end we didn't want to spend too much time tweaking AI behavior, so yeah most of the time the strategy is run away at tremors and hope for the best...
It sounds a bit like what I wanted to do for my game although I ended up going in a completely different direction along the way.
I wasn't able to see ants or birds. I only saw moles and unpredictable earthquakes.
It's hard to anticipate avoiding enemies, because the vision range is really short. So, we have the feeling that when we die, it's just because of bad luck.