Hallow Helpers by crow_seeds
The moth man stole all your Halloween candy!!! Luckily something from the forest wants to help...
If built in Ludum-Dare version doesn't work, try any of the links below!!!
https://crow-seeds.itch.io/hallow-helpers
Controls:
- WASD/Arrow keys - Move and jump
- R - Restart
- Space - Throw
- Number keys/scroll wheel - Change creature
- F - Fullscreen
Credits:
- Crow seeds (https://crow-seeds.newgrounds.com/): Programming, coordination, level design
- Popper (https://popperr.newgrounds.com/): Character and creature art, comic drawings, character design
- Abby (https://marimosgoldfish.newgrounds.com/): Character and creature and comic coloring, level background art
- NoMoreChie (https://nomorechie.newgrounds.com/): Tile art
- Mandy - Level select art
- AudioBead (https://www.youtube.com/@yellohbear): Music
- La Bread (https://labread.newgrounds.com/): Music, hand creature voice
- Joe: Music
- Cade: Moth man voice
- Leanne: Tutorial creature voice (didn't make it in because of time, sorry Leanne 😭)
- Sarah: Helmet creature voice
- Emmanuel: Balloon creature voice
- Ben: Bomb creature voice
- Kevin: Magnet creature voice
- GopGot (https://www.instagram.com/gopgot_yan/): The back to level select button (she was busyyyyy)
| itch.io | https://crow-seeds.itch.io/hallow-helpers |
| Original URL | https://ldjam.com/events/ludum-dare/56/hallow-helpers |
Ratings
| Overall | 386th | 3.697⭐ | 35🧑⚖️ |
| Fun | 313th | 3.662⭐ | 36🧑⚖️ |
| Innovation | 466th | 3.394⭐ | 35🧑⚖️ |
| Theme | 809th | 3.324⭐ | 36🧑⚖️ |
| Graphics | 495th | 3.734⭐ | 34🧑⚖️ |
| Audio | 83th | 4.015⭐ | 35🧑⚖️ |
| Humor | 105th | 3.909⭐ | 35🧑⚖️ |
| Mood | 296th | 3.818⭐ | 35🧑⚖️ |
| Given | 33🗳️ | 45🗨️ |
Some interesting ideas here, but movement felt a bit janky at times, and outcomes were unpredictable. Both the stacking behavior of the stool things and the riding behavior of the balloons felt a bit random and it often felt like I failed due to RNG rather than a mistake on my part. The player also sometimes gets free jumps off walls, this usually happens when using a physics body for the player instead of a kinematic controller.
That said, some neat ideas here. I quite like the spaces this game explores mechanically, and the level design does a good job of teaching new systems without overt tutorialization.
Graphics felt consistent and the music was nice.
Nice work!
The art is great, both image and sound, and they set the tone and mood.
The jump felt a bit slow and lacking impact. You could add some screenshake + dust particles when the character jumps and when he touches ground again.
Great work!

Very cool gameplay idea and a good amount of content. I just found the control scheme pretty horrible. Separate jump button would have done wonders as doing jumps while throwing down felt really awkward. And the physics overall felt a bit off. Like the character moved too fast and the object shapes didn't really function all that correctly.
But indeed very fun idea and even puzzle design. The different objects offered a really nice amount of freedom how to solve them on some levels at least. Like I'm pretty damn sure you're not supposed to be here yourself on this level but hey, if it works...

And that first octopus level is probably designed to hop between two of them upwards and then toss a shroom but I did it with momentum building and hopping all the way to the candy with a single octopus.
The puzzles and different objects were pretty damn well designed. All their different functionalities became clear with just a little experimentation and it's nice that you didn't force spoon feed how to use them.
Very nice art style and sound design overall. Hell, there even was voice acting! The quips started getting quite repetitive though later on. Having a unique one for each level would have been cool. I just would have wanted a bit more movement and animations. The art was so good looking that it'd been nice to see it come more alive.
It was kinda weird that you really never had to actually throw the magnet at all and were better off just holding it on your hand and controlling it that way.
For the hand, seems like you didn't have too many ideas on how to use them as both levels (after the introduction) were basically the same idea. And those awkward physics were a bit annoying here on this level too trying to wrangle that mush to a hand and then that hand to another.

The spike hitboxes also felt off. Like on that one of the early octopus (maybe second) levels where there was a spiked staircase and you could kill yourself on the spike without even leaving the bottom section. Would feel fairer to give some more leeway and shrink their hitboxes down some.
But yeah, that's about it. Good job, very fun (and complete) game! 👍
loved the lil d00ds and the interactions, it kinda reminded me of that mosa lina game

That rockin' music tho!! (sus :P )
Absolutely adorable and hilarious. Such a great time the whole way through with some extremely unique physics puzzle mechanics. And the MUSIC, too! It's all so goofy in the best way possible. Loved every second of this. Great work, y'all.