Gnoccholini Droppotini by Dudum Lare

[raw]
made by Dudum Lare for Ludum Dare 57 (JAM)

Falling never tasted so good!

Dive into depths of a never-ending cave! The cave is filled with all sorts of dangerous obstacles, and it's your job to avoid them and survive as long as you can. Use the left and right arrow keys to dodge hazards, and switch between layers with the up and down keys to keep your precious gnocchi from being crushed!

The further you fall, the faster the pace gets. How long can you avoid the pitfalls and keep your gnocchi intact? The cave is endless, but your journey is as risky as it gets!

Will you become the ultimate Gnoccholini champion, or will the cave claim you? Let's get to the bottom of it! ;-P

Screenshot from 2025-04-06 15-39-04.png

NOTE

You might have to allow your browser to play sound to hear the music.

This game was built using plain HTML, JavaScript, and CSS. For all of us (except @dudum-lare and @matharoo), it was our first time participating in a game jam. We finished the game at Sunday, 8 PM CEST.

Roles

Music: @matharoo

Backend Programming: @arielly, @konstantinlindner

Frontend Programming: @dudum-lare, @mviana, @aloooo

Ratings

Overall 803th 2.875⭐ 22🧑‍⚖️
Fun 762th 2.775⭐ 22🧑‍⚖️
Innovation 712th 2.775⭐ 22🧑‍⚖️
Theme 426th 3.7⭐ 22🧑‍⚖️
Graphics 655th 3.15⭐ 22🧑‍⚖️
Audio 271th 3.6⭐ 22🧑‍⚖️
Humor 208th 3.447⭐ 21🧑‍⚖️
Mood 743th 2.974⭐ 21🧑‍⚖️
Given 34🗳️ 9🗨️

Feedback

manabreak
07. Apr 2025 · 12:18 UTC
A bit on the difficult side, but solid entry nonetheless. :)
lazycoffeepanda
07. Apr 2025 · 12:24 UTC
The music is cool
threegoldeneggs
07. Apr 2025 · 18:49 UTC
Very fun and tricky! My best score was about 20 seconds.
mrs.wheelsx
08. Apr 2025 · 02:30 UTC
![Gnocchi.png](///raw/b78/82/z/6b286.png)

Straightforward and FUN! Thanks! See you in October?
LDJam user 73887
08. Apr 2025 · 21:30 UTC
Definitely the best title I've seen so far :D Easy concept, very difficult for me personally though, couldn't get past the first twenty-ish seconds. Great work though!
oliver_day
09. Apr 2025 · 04:07 UTC
Liked the concept and Overall the art and music was nice even though the arms looked a bit odd. Also, the game ended a bit quickly for me to see what I had hit.

Ran into a bug in chrome where the player suddenly disappeared to the bottom during the start and when I tried scaling the window it broke the alignment of the game.
Calitoucourt
12. Apr 2025 · 19:31 UTC
Simple and Effective ! Was very cool
I_POTS
17. Apr 2025 · 16:52 UTC
Cute game! I like this gameplay!
LDJam user 376284
19. Apr 2025 · 01:32 UTC
Nice! I love the layers mechanic, and the goofy hands on the gnocchi :laughing: I'd probably move the camera a bit further down so your character is at the top of the screen; that way you could see more of the upcoming obstacles. Other than that, this is a pretty solid and enjoyable entry. Well done!
TheLastSlowpoke
23. Apr 2025 · 19:57 UTC
You peeps are crazy to do this in plain html hahah! Congrats on your first jam! It's a bit on the difficult side. It plays differently on different resolutions and it's easy to break, but I guess that's the nature of this medium. The layer mechanic is interesting. Good job!
Wallted
23. Apr 2025 · 20:04 UTC
I agree with the preeceding - this is holy moly level threat to do this thing in those technologies. I had to try to break this as soon as I read html. Obviously I did not save this score. This is silly idea and I had a proper laugh about this - respect! This is the innovation contender :D I really admire your work guys! ![gnioki.png](///raw/ff1/46/z/6c6be.png)
7uc4s
23. Apr 2025 · 20:38 UTC
this is way too hard :joy: plus stupid me did not understand the layer switch, sometimes work, sometimes doesn't :shrug: anyway, went here because of the name, very good :thumbsup:
Shane Gadsby
24. Apr 2025 · 00:15 UTC
I'm super bad at it, but it was still really fun, great work!
Saryah
24. Apr 2025 · 00:35 UTC
I have a special place in my heart for carbs shaped like other carbs plunging into the depths, and I was not disappointed! I love the little flailing arms on the cute gnocchi, music was great and good difficulty. I almost got to 2 min on my best time, but not enough to make the leaderboard, oh well! I would have liked WASD as movement mode, and I think sometimes the Depth of Field up/down sometimes didn't trigger? Otherwise a fantastic and innovative entry!