Upstream by Skvader_418
Sail up trough the hostile colony and locate local administrators. However, the jungle holds a danger far greater than any animal or beast. The darkness surrounding it can drive even the toughest person into a primal animal.
Controls:
WASD - Move
Space - Jump
Lclick - Shoot
Rclick - Bayonet
1/2 - switch weapons
esc - pause
Made in 3 days by Philip Stanley



| Link | https://skvader-418.itch.io/upstream |
| Link | https://skvader-418.itch.io/upstream |
| Original URL | https://ldjam.com/events/ludum-dare/57/upstream |
Ratings
| Overall | 318th | 3.7⭐ | 32🧑⚖️ |
| Fun | 175th | 3.783⭐ | 32🧑⚖️ |
| Innovation | 358th | 3.367⭐ | 32🧑⚖️ |
| Theme | 701th | 3.083⭐ | 32🧑⚖️ |
| Graphics | 419th | 3.683⭐ | 32🧑⚖️ |
| Audio | 286th | 3.552⭐ | 31🧑⚖️ |
| Mood | 436th | 3.567⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 25🗨️ |
@chrisbeck You're right, the shop system didn't even cross my mind honestly. The ship fixing mechanic was more of an after thought, and the wheel still leads to an explosion and instant game over, I think it would have been better if it stopped you in your tracks instead of just exploding. Thanks for playing!
@slow-chaz Thank you! The enemies and allies actually share identical AI, it's very modular.
@arkansaslover Yes! I loved reading about the Congo Free State and I read Heart of Darkness, the administrators are inspired by real accounts of the natives and missionaries, and are inspired by Kurtz aswell.
@randomhuman I myself was impressed by how helpful the allied crew was honestly. I thought they were going to be useless but I was pleasantly surprised. Also, sorry, I'm not good at balancing. Thanks for playing!
@vladimperator Indeed, like I used before, It didn't even cross my mind to add a shop or upgrades. But, thank you for playing!
- The NPC's react before I could see the danger, I suppose that is realistic but it takes away from the fun I think
- The graphics are awesome as always, I really like how you developed such a unique style
- When it gets dangerous, some mood-setting music would have been awesome. I know that it is already much to create a game with multiple levels in a weekend, so I get why you gave that less priority
- I was expecting to do some actions while fixing the wheel / furnace, maybe holding some button or something
- I love how you can switch platforms on the boat by just using W and S, no nonsense
This was a chaotic, wild ride, and I loved it!
@wouter52 thanks! The only person that tells me that I have a distinct style lol. The NPC's react before you because, frankly, I didn't notice it lol and just didn't bother fixing it. The music is a really cool idea, and filmstro has alot of music like that, but I chose ambience because, I have no music making skills and I thought the ambience would fit it's dark and ambigious feeling.
@flinge Thank you! It didn't even cross my mind to add shops or upgrades.
@cataclysmicknight Thank you! I would have loved if I had the patience for making bigger levels (and more of them). Thank you for playing, I really appreciate it!
@jtap Thanks for playing! Yes, I became aware of that after watching streamers try my game. Should have added an arrow pointing at you.
This would be absolutely great with a multiplayer version, I can just imagine how fun it'd be playing this with friends.
I agree with the comments about the game needing improvements, and I also had the aiming working quite weird (not sure if it's like that for everyone, because I was running the game through Wine on Linux).
@ex3d0 I had that thought aswell. Maybe a rogue-lite where you try to get as far as you can would be a more "complete" version of this game.
@zatrit thank you! Idk about that. Is aiming slow or something? The gun always looks at your crosshair. Might just be linux.
Fixing things didn't felt like a real malus as you can still defend your ship and shoot at enemies, felt like something might be lacking here
Else, cool art style and gameplay loop, good job :smile:
Extremely well done game with the best AI I've seen here so far!
Very easy at first, but gets quite challenging later in the game.
I would love more in the style of this. Story-driven games are PEAK
Emanates great Apocalypse Now vibes.
I'm big on the classic literature, the last I read was "Candide" by Voltaire a few months back.
And soon will be reading "Heart of Darkness".
Thank you for that!
~Xp
`https://www.youtube.com/watch?v=6FrSnqDGyks&t=2072s`
@cure Thank you for playing! The screaming was added just so that it would feel like a real fight rather than just NPCs swinging their weapons.
Really fun little game, may play it some more and try to get farther once I finish rating some others! Great work!
What put me off personally was having to kill people. It carries uncomfortable colonizer vibes that made me squirm. If they’d been monsters instead of natives, it would have felt fine to me.
Thanks for the game!
@alvaron Thank you! I'm sorry about that. It could also be my poor coding as well. I have found that godot games don't run well on older hardware as well.
But the curse of making an interesting, playable game for LD is that flaws will be criticized more, as people get more annoyed, so here is my critique :) The choice of cursor color was awful. Of all the things that I can forgive if they become confusing in the messy fight situation, not knowing where the cursor is isn't one of them. Paired with sometimes not knowing where my character is, this made the game much harder than what it should be. I simply had to give up level 4, not because of level's difficulty but because of the feeling that the game should be blamed for me constantly failing to not die. Sad, because simply changing the cursor image would make the experience so much better.
There is also the unavoidable political issue, I understand you just wanted to create cruel world vibes but with polarity going on today the game will most likely attract the fascist type of crowd.
Still, pretty exceptional work for a LD game, it will stick around in my memory for a while.
Yes, I knew that making a game set in the Congo Free State would make a lot of people uncomfortable. I have read the book, and watched "Apocalypse Now". I am a big believer in historical accuracy and I felt that this setting would work well with the message of the novel. I planned on adding hostile settlers that have gone mad to balance out the enemy roster. Unfortunately, everything is political these days and I was aware that I would get some flak for the setting, but I think that there are no games that tackle this time period.
Thank you for you review!