Those Dirty Colonists by mactinite
Those Dirty Colonists
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Synopsis:
This is a game about rapid expansion and colonizing.
As the colony you will move into a beautiful planet and exploit it's resources only to leave the planet in a polluted, and destroyed state.
This isn't a game about pollution management, or environmental friendliness. This is a game about exploitation and resource gathering.
How to
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Controls
Right Click and Drag or Arrows-----Pan
Click-------------------Place Building
Scroll or Q and E----------Zoom In/Out
Buildings
Housing
Houses 4 people. If there is room available in a house a new resident will move in every 5 seconds.
Requires Food, Water, and Electricity.
Starts with 20 seconds of electricity.
Power Plant
Provides power to nearby buildings. The range is about 2 blocks away.
Will employ residents
Water Extractor
Pulls water from the planet and places it in a large tank. Must be placed on water and requires power.
Will employ residents.
Farm
Turns the local wildlife into food for mass consumption.
Consumes water and requires electricity.
Will employ residents
Mine
Turns the earth into ore.
Employs residents.
Hydrogen Plant
Turns water into hydrogen for use with a rocket!
Will employ residents
Launch Pad
The final goal of the game! Place this bad boy and you'll win.
---------------------
Synopsis:
This is a game about rapid expansion and colonizing.
As the colony you will move into a beautiful planet and exploit it's resources only to leave the planet in a polluted, and destroyed state.
This isn't a game about pollution management, or environmental friendliness. This is a game about exploitation and resource gathering.
How to
---------------------
Controls
Right Click and Drag or Arrows-----Pan
Click-------------------Place Building
Scroll or Q and E----------Zoom In/Out
Buildings
Housing
Houses 4 people. If there is room available in a house a new resident will move in every 5 seconds.
Requires Food, Water, and Electricity.
Starts with 20 seconds of electricity.
Power Plant
Provides power to nearby buildings. The range is about 2 blocks away.
Will employ residents
Water Extractor
Pulls water from the planet and places it in a large tank. Must be placed on water and requires power.
Will employ residents.
Farm
Turns the local wildlife into food for mass consumption.
Consumes water and requires electricity.
Will employ residents
Mine
Turns the earth into ore.
Employs residents.
Hydrogen Plant
Turns water into hydrogen for use with a rocket!
Will employ residents
Launch Pad
The final goal of the game! Place this bad boy and you'll win.
Ratings
| Coolness | 33% | 1842 |
| Overall | 2.80 | 738 |
| Audio | 2.87 | 401 |
| Fun | 2.30 | 868 |
| Graphics | 2.57 | 712 |
| Humor | 1.40 | 787 |
| Innovation | 2.87 | 548 |
| Mood | 2.65 | 674 |
| Theme | 2.68 | 811 |
@foxor
It might be because your residents started dying before you had the resources to sustain them. What works for me in the beginning is to place down two housing units, a power station, a water extractor and then another house and a farm. then at that point I am making enough resources to keep my residents alive enough to put down more housing and a mine. Then it's just a game of balance after that. Definitely can't expect a player to know that though.
The game is probably possible, but without knowing exactly how to do it, one can't win. This is a common issue: the developer is really good at the game, but other people will be unable to do pretty much anything unless they dedicate a huge amount of time to it.
Basically, if you think something is fairly easy, it probably isn't to anyone else.
However, all in all, I liked the concept. I also liked the take on the theme. You aren't intentionally being a monster, it's just a byproduct of development.
Well done!
But overall the game looks interesting in its potential and I liked randomly generated landscape, looks cool.
Some of the things I have the biggest problems with are the tiny game size and font size (I have a ton of screen room unused -- a fullscreen option might fix this...I was playing the web version). I have to lean way in to read certain labels. Maybe changing the font color could help too. I didn't even realize there were more buildings available at the start because they're scrolled off the screen by default.
I also had a lot of trouble figuring out why some buildings wouldn't build. The power plant would build sometimes, but not others. In both cases I apparently had population and ore, and I tried different landscape types. Eventually it might appear, but by then probably too late for the house I wanted it to go with.
Very ambitious though!
Im lose two times ;{
I'm not sure why I died(maybe power plant too far from water extractors?)
Took me a while to figure stuff out. Showing a number in population bar probably would have helped a lot with learning. Also took me a while to realize that there are more than 4 buildings.