The Depths of Gitche Gumee by Deruitda
Play our game in the browser on itch.io



The year is 30XX. Climate catastrophe has struck the planet, the ice caps have melted, humanity has been pushed to the seas, and society has all but collapsed. Valuables from the Old World remain suspended in time below the surface, ripe for the taking to anyone with the right equipment.
Gameplay
The player controls an Orb-Ship submersible with the goal of exploring the waters of Gitche Gumee, a lake far to the north in the land once known as Michigan. Maneuver the Orb-Ship deep underwater in search of rare materials and special hidden valuables from the Old World. Return the cargo to the ship on the surface to collect money, buy upgrades for the Orb-Ship, and resupply.
Objective
Navigate to the deepest point in the lake to find the greatest treasure of them all: the wreck of the SS Edmund Fitzgerald.
Controls
WASD - Move
Hold Direction into block - Begin drilling/collect material
E - Opens the shop menu when surfaced
F - Toggle Flashlight
R - Toggle Sonar
Share your game stats in the comments below!
Credits
Senior 10X Godot Engineers
Andrew Michienzi
Danny DeRuiter
Senior 10X UI Engineer
Nick Mikelsavage
Art Director
Jacob Cole
Audio Director
Wesley Reedy!
| itch.io | https://dannyd1221.itch.io/the-depths-of-gitche-gumee |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-depths-of-gitche-gumee |
Ratings
| Overall | 327th | 3.692⭐ | 41🧑⚖️ |
| Fun | 329th | 3.526⭐ | 41🧑⚖️ |
| Innovation | 369th | 3.346⭐ | 41🧑⚖️ |
| Theme | 89th | 4.244⭐ | 41🧑⚖️ |
| Graphics | 441th | 3.654⭐ | 41🧑⚖️ |
| Audio | 310th | 3.513⭐ | 41🧑⚖️ |
| Humor | 480th | 2.688⭐ | 34🧑⚖️ |
| Mood | 437th | 3.564⭐ | 41🧑⚖️ |
| Given | 50🗳️ | 57🗨️ |
I think the initial upgrade loop was to slow, mining felt really painful for the first bit until I got a drill upgrade. I found a big stash of gold and that sped my run along a lot which helped a ton. But I think the upgrade loop was a little slow to get going.
But outside of that I really liked it! The sonar was very cool effect! The sound and atmosphere were really well done
I exploded myself at start cuz the boat engine effect are so cool!!!
On things I can actually recommend fixes for. A QOL adjustment would be to have sonar and the flashlight stay on till the player disables them instead of them just going away on a timer. Also have the flashlight come from behind the ship.
the game also feels a tad drawn out given the current features, would've been cool to see some new features as you go deeper (enemies, environmental hazards to watch out for)
overall it was a fun experience, nice work
Would be nice to get more progressive upgrades that change the gameplay a bit more.
Overall solid entry, nice work!
Of course as others have mentioned reminds me of the Motherload game. I like the ship and what appears to be Paint graphics. And the sounds are nice too, did you record crushing a soda can yourself? The little random geysers were nice.
A bug or two. Digging in the tutorial didn't work for me, but the main game did. Also I somehow got stuck but that only happened once. Dirt digging animations keep playing even after you walk away.
Some gameplay stuff that I think could improve: flashlight should be more generous in size and duration, probably the graphic could fade off instead of being cut off, if only by using dithering at least. I think it'd be nice if there was a little indicator of how much something was worth when you picked it up or what your current haul was, to get you excited about gems, etc.
I made most of my money in that one area shallow enough where you can still see without a flashlight, filled with tons of gems for some reason. Barely made any money in the darkest areas.
That said, the movement felt kinda janky. Especially narrow spaces were awkward to navigate. The balance of the resources seemed off: I don't think there was ever a good reason to mine the green gems. Additionally, I think the flashlight was too weak. It provided very little help in mining in the dark areas. The illuminated area was so small and aiming it correctly was awkward. It also depleted the battery pretty rapidly so there was never really any point in mining in the darkness. Filling my trunk with gems just above the line of total darkness seemed like the optimal strategy. Also, I found a sword. That was super cool!
Overall this was still a very enjoyable entry!
I played your game on my stream, here is a timestamp on YouTube: `https://www.youtube.com/watch?v=7uvsTk0plS4&t=4880s`
Had fun chill time drilling around! I like that it wasn't overly punishing and is well balanced. Though at one point high pressure almost got me :laughing:
I found the graphics nice especially the fact that they reflected upgrades.
There was a minor bug where tile showed animation as if it was still being drilled and flashlight cone could look smoother as it's very distracting so I generally avoided using it unless I really had hard time seeing anything (so basically at the lowest depth)

I also found the sword :smile:

Great work!
~Xp
Fun exploration game you've made