Potions on Paws by LucaVazz
Help Hexie with her potions by collecting fresh ingredients and brewing them up to truly experience the full depths of flavour.
Each potion can have a range of flavours, effects and all of this information is stored in Hexie's Nekonomicon!
Your shop's basement is home to a collection of mini-games which offer different ingredients based on the depth. With 24 different ingredients, what sort of potions will YOU make? šāā¬
Take out your cauldron and add your ingredients in separate steps to brew magical potions - different combinations of ingredients give your potion a depth of taste as well as different effects and colour. āļø
With each customer quest you fulfil in the store, they can offer you more ingredients and friendship to aid you on your potion making adventure. Did you make a potion that you don't need? No problem! Place it in the store front and wait for the perfect customer to buy it and reward you with more, rare ingredients! šÆ

Controls:
- [W] / [A] / [S] / [D] to walk
- hold [shift] to sprint
- [E] to interact with customers, advance dialogue and to place potions on shelves
- [Tab] to read your Nekonomicon
- [Q] to view your current quest
- [F] to view your tasty ingredients in your inventory
- [R] to view your discovered potion recipes
- [T] to view your awesome brewed potions in your inventory
- [C] to access your magical, pocket sized cauldron for brewing
- [ESC] to close any open windows
Made with: - Godot 4 - Inkscape, Krita and Gimp - LibreOffice Draw
| Play the game on itch.io | https://lucavazz.itch.io/potions-on-paws |
| Source code on GitLab | https://gitlab.com/greenopal-studio/potions-on-paws-ld-57-freeze |
| Original URL | https://ldjam.com/events/ludum-dare/57/potions-on-paws |
Ratings
| Overall | 843th | 2.69ā | 23š§āāļø |
| Fun | 835th | 2.476ā | 23š§āāļø |
| Innovation | 672th | 2.881ā | 23š§āāļø |
| Theme | 846th | 2.295ā | 24š§āāļø |
| Graphics | 755th | 2.682ā | 24š§āāļø |
| Humor | 413th | 2.857ā | 23š§āāļø |
| Mood | 782th | 2.857ā | 23š§āāļø |
| Given | 22š³ļø | 21šØļø |
Nice art though
The quests are fully randomised though, so if you start a new run, you'll get a different quest.
Here are a few notes I took while playtesting:
- Got a bug where after talking to a client, the little speech bubble stayed open and the controls got stuck. Had to restart the game.
- Would've been nice if the difficulty of mini games correlated with the quantity/rarity of resources you got from them. For example, in the beehive game, you would get better stuff when the beehive is moving faster
- Having to go up and down the stairs get tiring quickly :P Would be nice if we could buy an elevator or something.
- The brewing interface is a bit annoying. I feel like it would be nicer there was a single click to add an ingredient.
- Would be nice to see the stats of an ingredient from the brewing interface.
- The rewards from the quests do not seem worth it.
- Some menus can be closed by hitting the same key (e.g. C for cauldron), while others only allow ESC. Would be nice to have consistency.
- In the inventory, the potion stats are very tiny and hard to read. It would be useful to have a way to see them big, like right after brewing.
- I've tried a bunch to get a client to accept a potion, but I never could get its taste right. This game is hard!
Nonetheless, nice work.

(Here's a quick mock up)
The line graph concept is really cool but I found it nearly impossible to get even the first recipe, maybe I missed something basic. I tried making potions for every ingredient, but that filled my inventory beyond the ability to scroll.
Overall fun and endearing game with lots of character, and would love to see where it can go with more time!
