Depth Of Debts by Oduvan





Engine- Unity Game Platform(s): PC Windows
Depth of Debts Story: After your grandfather died unable to repay his debts, the burden fell on you. When you couldn't pay either, you were thrown into an abandoned debtor's mine-prison - where your only path to freedom is mining enough resources to cover the debt.
🔄 Core Mechanics:
Dig through collapses with your shovel (upgradable)
Manage oxygen levels (limited air in collapsed tunnels)
Haul resources in your backpack (upgradable capacity)
Spend wisely between debt payments and survival upgrades
Progression System: ⚙️ Upgrades:
Shovel (digging speed/efficiency)
Backpack (carry more per trip)
Stamina (longer digging sessions)
Lung capacity (more time without oxygen)
| Link | https://oduvan3000.itch.io/depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-of-deb |
Ratings
| Overall | 248th | 3.788⭐ | 35🧑⚖️ |
| Fun | 311th | 3.561⭐ | 35🧑⚖️ |
| Innovation | 349th | 3.394⭐ | 35🧑⚖️ |
| Theme | 157th | 4.118⭐ | 36🧑⚖️ |
| Graphics | 219th | 4.103⭐ | 36🧑⚖️ |
| Audio | 359th | 3.395⭐ | 21🧑⚖️ |
| Humor | 158th | 3.606⭐ | 35🧑⚖️ |
| Mood | 298th | 3.794⭐ | 36🧑⚖️ |
| Given | 11🗳️ | 15🗨️ |
It seems the trees are bugged... for me, the oxygen zone appeared in the middle of the trees instead of around each one.
The money balancing is pretty harsh. You dig slowly just to find items that aren’t worth much. On my second playthrough, I invested everything into upgrading the shovel (which is very expensive), but the improvement wasn’t very noticeable.
The concept is interesting, but the gameplay became frustrating after a while because progression felt too slow. Honestly, it might’ve been better if the game was unbalanced in the other direction, giving the player too much, just to make testing the core idea more enjoyable.
Still, great job! Maybe next time, try to deliver something more playable, even if that means reducing the game’s scope. Playtesting and making sure the experience is fun are important parts of development too.
Note: for those who wonder, you press the F key to put items down.
(Oh and mouse sensitivity is too small!)
Cool Game for what I've seen so far!
Loved the humor when trying to exit :eyes:
Would have been cool to allow digging by holding the mouse down, and to empty your backpack in one go if you maintain E (or at least speed it up)
Really liked it, great job :pick:
Иногда подфрижевает, мб из-за прогрузки музыки, хз 🤔 Прикольная игра!
I thought I had softlocked myself as well, but then realized you made stamina come back slowly while standing still, very clever workaround!
Also, don't know if bug or intended, but I managed to pay off the debt because the counting seemed to be funny. I remember putting in ~450 gold to get to 1k once and jumping up to 1700 instead, and it just seemed to ramp from there. Still, I very much appreciated it because I could beat the game in one sitting and it doesn't look like it has a save system yet.
Otherwise, I agree that the stamina felt too limited to start, and bought two upgrades and didn't notice any significant difference. Oxygen was also a bit limited but that is kind of the point around that mechanic, and I never felt like it hampered me as much as stamina, just made me dart in and out and choose areas that weren't no oxygen zones.
Loved how open ended the game was with all the different dig areas, I felt like I was going my own way, not just along a predefined route you had set, and I liked finding the little secret area past the first room!
I agree with other comments about the high difficulty, but this can be corrected by playtests and time, which is simply not enough on the jam. In any case, I really liked the game!
The joke with the exit pleasantly stunned and made me laugh :D Thank you very much for the game!
https://www.youtube.com/live/7r97dJUIDyk?si=6ng8c2X1JpZOrixH&t=7200
Thank you for submitting your game to my stream. I'm sorry you didn't catch me there, but I did play it off the stream and made a video for you :slight_smile:
Great experience with very polished and addictive gameplay. I wonder how many secrets you hid in the mines! It feels like I barely scratched the surface yet I did beat the game.
Well done!
*For some reason site doesn't allows to post link from that account so making a double comment.
~Xp
Aside from gameplay, art was nice, there was good ambient and I am rather impressed with how much you've managed to pack. It's rare to see people create a game like this in just 3 days. I can see you have quite the experience in quickly putting together projects
Unfortunately I don't feel like it would be fair to rate a post jam update. But first impression is it looks nice and has a great atmosphere.