Scampi by apoly
This game is made in 3 days for Ludum Dare 57!
You are SCAMPI - a small company that pledged to clean the oceans from all kinds of toxic waste and trash and you finally got your first mission.
Your task is to clean up a small dying coral reef and you only have a small vessel with a single grappler and a trash barge at your disposal. Can you make it happen?

Controls:
WASD or arrow keys to move Press W or UP while next to the barge to be lifted up Press S or DOWN while on the barge to be released
Collect and bring TRASH into the barge to earn KARMA Spend KARMA on the barge to get upgrades
Watch out for OXYGEN level!
Reach TOXICITY less than 10% to win the game

Credits:
Programming/Music/Design by Alexander Polyakov
Art/Design by Nika Khudonogova
Tools and libraries
raylib - render, sound, input, OS interaction
flecs - ECS
Aseprite - sprites
SunVox - music, sound effects
| Link | https://apoly.itch.io/scampi |
| Original URL | https://ldjam.com/events/ludum-dare/57/scampi |
Ratings
| Overall | 230th | 3.806⭐ | 33🧑⚖️ |
| Fun | 206th | 3.726⭐ | 33🧑⚖️ |
| Innovation | 296th | 3.484⭐ | 33🧑⚖️ |
| Theme | 77th | 4.274⭐ | 33🧑⚖️ |
| Graphics | 573th | 3.371⭐ | 33🧑⚖️ |
| Audio | 248th | 3.629⭐ | 33🧑⚖️ |
| Humor | 379th | 2.96⭐ | 27🧑⚖️ |
| Mood | 201th | 3.952⭐ | 33🧑⚖️ |
| Given | 19🗳️ | 41🗨️ |
One of the only games where it was fun and engaging the entire way through the game. I was honestly sad that it was over. The game is a vibe and a half. I think I'll download this one and keep it so I can play it again some other time!
Most underwater games I played similar to this one are annoying to play, but this one is nice and comfy! Good job on the unique gameplay, I love the arms on the submarine, especially once you have 5 of them and they're long and fast! Thanks for the experience!
New world record :D
The game was very fun to play and has great music. Nice job!
@EvilScotsman Thanks for feedback! Barge should pick you up if you press "UP", or "W" when you're near one of the cranes. It might be a bit too sensitive though, so we might just tweak pickup distance a bit for it to work intuitively all the time.
@t-c yep, we run out of time polishing it, and pacing was on our priority list, but at least it picks up the pace with upgrades. Maybe we should make "speed" upgrades more intuitive, so the player is more motivated to pick them up first.
@jordanfb Thanks! We initially intended to have a "fog of war" on minimap, so you explore the level as you descent into depths, but ran out of time unfortunately. I don't think you can softlock in its current state, trash at shallow depths should be enough for you to pick up upgrades for speed eventually and even without them you can still dive to a certain depths and pick up even more stuff.
@glebsviripa Thanks!
I loved the gameplay and the number of upgrade, each with their unique use
Well done to the team, i don't have much negative things to point out really !
https://www.youtube.com/watch?v=jONQ3px3ex4
@tori thanks! Upgrades are always nice to pace the game, eh?
@local-minimum we were afraid that nobody will notice animations due to their size, thanks! Thanks for the recording, it's always interesting to see what people discover and how they play!
@cmaks thanks!
@deadcode thanks!
Feedback-wise, I struggled a bit with the font too. I would've preferred if the upgrades weren't abbreviated, for clarity. Some additional variety in the environment would've been nice too, to keep the player invested in exploring for the sake of discovering what's out there, rather than just to complete the game. But the game in its current state is already very lovely, well done both ^^
@kuboi thanks!
Good job !