TowerFlip by kalasherr
Build your tower with different blocks and show your optimization skills. Finish the tower with the Beacon and try to beat your own highscore. Try to build a farm-focused city with connectors or a gym-based economics with strong workers. Choice is yours!
:arrows_clockwise: Your tower - your rules. Build it as you want
:pick: Don't make your workers starve to build the highest tower
:construction_worker: Your workers will do their works every flip, but you have to support them with food
Tools used:
- Godot Engine
- Aseprite
- Krita
- Bfxr
- FL Studio


| Link | https://github.com/kalasherr/LD57 |
| Link | https://kalasherr.itch.io/towerflip |
| Original URL | https://ldjam.com/events/ludum-dare/57/towerflip |
Ratings
| Overall | 96th | 3.633⭐ | 32🧑⚖️ |
| Fun | 144th | 3.35⭐ | 32🧑⚖️ |
| Innovation | 19th | 4.117⭐ | 32🧑⚖️ |
| Theme | 210th | 3.233⭐ | 32🧑⚖️ |
| Graphics | 91th | 3.783⭐ | 32🧑⚖️ |
| Audio | 158th | 3.2⭐ | 32🧑⚖️ |
| Humor | 193th | 2.452⭐ | 23🧑⚖️ |
| Mood | 191th | 3.212⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 6🗨️ |


Couldn't get through it though — for some reason, the game freezes after I open the market. Tried a few times, same issue.
At first, while you're trying to figure out the rules, progress is slow, but once you set up food buildings, everything pleasantly speeds up.
It's frustrating to lose all your progress in the game just because you ran out of food.
The tutorial wasn't enough. I died in just a few clicks and didn't even understand why. The delay between pressing the flip button is annoying.
Finished in 27 flips
I like the game overall. It could be even better if a symmetrical base design would not be almost universally good strategy here. I don't know the exact way to improve that part of the game, but if the placement of the blocks would mean more in a grand scheme of things, this game would get much deeper.
If you can figure out how to improve the decision making, this game would be worth making a post-jam full version as it has a potential.