TowerFlip by kalasherr

[raw]
made by kalasherr for Ludum Dare 57 (COMPO)

Build your tower with different blocks and show your optimization skills. Finish the tower with the Beacon and try to beat your own highscore. Try to build a farm-focused city with connectors or a gym-based economics with strong workers. Choice is yours!

:arrows_clockwise: Your tower - your rules. Build it as you want

:pick: Don't make your workers starve to build the highest tower

:construction_worker: Your workers will do their works every flip, but you have to support them with food

Tools used:

  • Godot Engine
  • Aseprite
  • Krita
  • Bfxr
  • FL Studio

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Ratings

Overall 96th 3.633⭐ 32🧑‍⚖️
Fun 144th 3.35⭐ 32🧑‍⚖️
Innovation 19th 4.117⭐ 32🧑‍⚖️
Theme 210th 3.233⭐ 32🧑‍⚖️
Graphics 91th 3.783⭐ 32🧑‍⚖️
Audio 158th 3.2⭐ 32🧑‍⚖️
Humor 193th 2.452⭐ 23🧑‍⚖️
Mood 191th 3.212⭐ 28🧑‍⚖️
Given 28🗳️ 6🗨️

Feedback

dhdorr
07. Apr 2025 · 02:02 UTC
impressive graphics and a really interesting game idea. Not sure I really understand how it works but its very intriguing
mr_mesmer
07. Apr 2025 · 14:28 UTC
Cool game, like an greedy algorithm programing.
SHAKIROVICH
07. Apr 2025 · 16:30 UTC
Solid game, progression is a bit slow, and after I unlocked the forgery game stuck one time, so I had to restart it. But overall good job.
JustCore
07. Apr 2025 · 17:04 UTC
Cool idea with the rotating rooms! Personally, I felt the gameplay was a bit slow. Also, a minimal tutorial and a few clearer indicators here and there could really help polish the experience, since the game seemed a bit confusing at the start
Enryu Mirik
08. Apr 2025 · 10:36 UTC
Wow, realy cool
K1n
08. Apr 2025 · 13:10 UTC
Cool idea, in larger scales this idea could be even more cooler
DeepShark
08. Apr 2025 · 13:26 UTC
Liked this game, pretty interesting way of resource management. Though couldn't complete the game due some bug when game just stops, but still i enjoyed it
Artel
08. Apr 2025 · 13:59 UTC
Very interesting game mechanics! I made 5 attempts, and my best result was 31 flips. The game feels really well-polished.
![Zrzut ekranu 2025-04-08 155407.png](///raw/f96/36/z/6b66d.png)
![Zrzut ekranu 2025-04-08 155402.png](///raw/f96/36/z/6b66e.png)
caffeinetrip
08. Apr 2025 · 15:14 UTC
cool idea!
Teamofey Izorsky
08. Apr 2025 · 15:37 UTC
The idea of ​​turning the tower complements the resource management well. Good game.
Jim jagers
08. Apr 2025 · 16:53 UTC
Very clever game
Flinge
08. Apr 2025 · 23:12 UTC
Really interesting idea — I got totally hooked for a while.
Couldn't get through it though — for some reason, the game freezes after I open the market. Tried a few times, same issue.
designernap
09. Apr 2025 · 14:44 UTC
This looks lovely and has a good feel, but I don;t think I am smart enough to play it! Couldn't quite work it out.
LDJam user 395838
10. Apr 2025 · 16:01 UTC
Hello! Beautiful game. A cool concept with the tower rotation and building combinations.
At first, while you're trying to figure out the rules, progress is slow, but once you set up food buildings, everything pleasantly speeds up.
It's frustrating to lose all your progress in the game just because you ran out of food.
The tutorial wasn't enough. I died in just a few clicks and didn't even understand why. The delay between pressing the flip button is annoying.
Finished in 27 flips
Talif Moor
10. Apr 2025 · 22:26 UTC
I enjoyed this. I originally beat the game in 21 flips and eventually worked it down to 17. It doesn't feel like there's really any pressure to progress, which I don't really care for, but the basic structure of the game I really enjoyed. A little more fleshing out of the concept and I think it would be really interesting.
grid96
11. Apr 2025 · 20:25 UTC
Very unique idea! Also really like the coloring. Unfortunately the game froze for me at some point and I had to start over. Solid entry though!
AgrMayank
12. Apr 2025 · 19:06 UTC
It did get me some time to figure out the gameplay, as the itch.io page didn't have the GIFs. It does lag though after clicking flip button via UI or keyboard. Nice entry!
quasilyte
13. Apr 2025 · 16:51 UTC
I have also experienced a game freeze at flip 35.

I like the game overall. It could be even better if a symmetrical base design would not be almost universally good strategy here. I don't know the exact way to improve that part of the game, but if the placement of the blocks would mean more in a grand scheme of things, this game would get much deeper.

If you can figure out how to improve the decision making, this game would be worth making a post-jam full version as it has a potential.