Moleman's Manhole Mayhem by sirblazealot
The Game
"Moleman's Manhole Mayhem" is an action platformer where you play as moleman and fight your way to the bottom of the manhole to face a mole's ultimate adversary: a man with a hammer!
How to play
- The top floor is a tutorial that explains all the gameplay mechanics.
- To unlock the manhole to the next floor you have to kill a sparkly enemy to drop the key
- After completing the first underground level you'll unlock a new ability at the start of each floor to help you navigate the level.
- Moleman is weak so try to attack enemies from behind when you can if you don't want to get hit!
Check the comments for a guide on how to beat the boss if you get stuck.
Credits
Phil - Code, Art and Sound
Tyler - Code and Art
Nathan - Level Design and Code
Tom - HR
Casper - Cat Voice Acting
| Link | https://philip-b.itch.io/molemans-manhole-mayhem |
| Link | https://github.com/Schnick-Games/Ludum-Dare-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/molemans-manhole-mayhem |
Ratings
| Overall | 467th | 3.5⭐ | 29🧑⚖️ |
| Fun | 279th | 3.611⭐ | 29🧑⚖️ |
| Innovation | 604th | 3⭐ | 26🧑⚖️ |
| Theme | 473th | 3.635⭐ | 28🧑⚖️ |
| Graphics | 500th | 3.519⭐ | 28🧑⚖️ |
| Audio | 449th | 3.135⭐ | 28🧑⚖️ |
| Humor | 93th | 3.846⭐ | 28🧑⚖️ |
| Mood | 522th | 3.442⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 43🗨️ |
After the boss enters the spikes at his feet will disappear and he will become vulnerable to attacks. You can jump down and hit him three times in this state before he will start to attack again (You might struggle to hit him from the floor without jumping). Keep doing this until he dies!
I would have loved more sounds, but the ones already present were nice :)
Well done !
Minus of the game - background and platforms that merge and are monotonous, from them dazzle the eyes.
Thanks for this game
There's some things that need some tweaking! First of all, the noises. There are some very loud noises, specially the one where they hit you, it's very annoying! I mean, I like the sound, but it's very out of place in comparison with the others. I really like how everything sounded on the tutorial.
Second, the background, maybe the parallax was a little too fast, it made me kinda dizzy after a while.
Lastly, hitboxes. Maybe they should be a little bigger. Hitting things is a bit frustrating as it is. It's very easy to get hit back, and having to hit them on the back is very frustrating, because the enemies turn back to you, and they take many hits until killed. The cat is also very hard to hit from behind.
Hope you find the feedback useful! It was a fun entry!