COMA by GoldyXEN
Go deep into your COMA to find a place where you can go even deeper into your COMA.

No matter what i tried i couldn't compose a song that sounded right so i just picked some tracks i had lying around. Sorry about that.
The game is a bit difficult so here are some tips: - You are immortal, as you have no head, however the only thing that can kill you is rooms sinking or the outside. - Enemies block you from picking things up. - Throwing objects can be spammed and is likely to kill multiple enemies. - You do not have to kill the enemies, just run past them if its more convenient.
If you want to play the game in endless mode, put --endless or -e as one of the arguments when launching the game.
Version 1.1 features: - Fixes to some audio issues. - Changes to intro graphics and timings to make it more readable. - More flavor text on game over screen. - A new circle graphic.
I tried to implement changing game resolution but quickly came to the conclusion that i'd have to rewrite the entire game from scratch for that.
| Original URL | https://ldjam.com/events/ludum-dare/57/coma |
Ratings
| Overall | 580th | 3.35⭐ | 22🧑⚖️ |
| Fun | 614th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 391th | 3.316⭐ | 21🧑⚖️ |
| Theme | 581th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 462th | 3.605⭐ | 21🧑⚖️ |
| Audio | 297th | 3.526⭐ | 21🧑⚖️ |
| Humor | 471th | 2.711⭐ | 21🧑⚖️ |
| Mood | 301th | 3.789⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 16🗨️ |
Once I think you didn't reset the sound of this circle thingy so it kept going the whole game after I died without releasing it. :)
To be honest it wasn't clear what the goal is: is it to go deeper and deeper into the maze?
Nice job, I think this could be quite fun if there was a bit more of a clear goal and explanation!
Alas, room gen code is such a mess that it is a miracle it even works.
Yes, you go deep.
Sorry about the bug with audio.
Если это не так то мне интересно что за ошибку выдает игра.
Any idea why this is happening?
I’ve never had this much fun in a coma before!
The difficulty is tough, but the speed at which things happen doesn't make it too troublesome. It was easy for me to adjust to it in just a few go's. The music, while not tailor-made for the game, is fantastic in its own right.
I wish this game had a little more to offer so that keeping on playing would feel justified. The concept is interesting, all it needs is a few fun mechanics!
I like that Hotline Miami nervous gameplay and style, even if I was quite unsure of what was going on (could I understand my coma whatever?) I enjoyed blasting everything, eventually too stressed at avoiding these green abominations that paralyze me ; the dynamic display of new depth when reaching exit while memory fades out (?) keeps it pretty hectic, just seeking the way out as fast as possible not forgetting kicking twice on doors to smash everyone behind while kicking some meat and gory stuff ; The intro also felt nice but it was a bit hard to read that font :) very cool intro/images however settling some climax. I felt like it has also some of that "LSD dream emulator" vibe, or is it just me ? Cool job on noises and musics btw ! When music stops it even more to the a disturbing atmosphere.
Here is my latest run:

I went deeper but sometimes odd things happen and you start again ? shall I go deeper ? I wish there was something shownig a little some progression even if I like to feel lost :)
Cool weird game !
Maximum depth that you can reach normally is 50 doors if that helps with your issue.