COMA by GoldyXEN

[raw]
made by GoldyXEN for Ludum Dare 57 (JAM)

Go deep into your COMA to find a place where you can go even deeper into your COMA.

screenshot1.png screenshot2.png screenshot3.png

No matter what i tried i couldn't compose a song that sounded right so i just picked some tracks i had lying around. Sorry about that.

The game is a bit difficult so here are some tips: - You are immortal, as you have no head, however the only thing that can kill you is rooms sinking or the outside. - Enemies block you from picking things up. - Throwing objects can be spammed and is likely to kill multiple enemies. - You do not have to kill the enemies, just run past them if its more convenient.

If you want to play the game in endless mode, put --endless or -e as one of the arguments when launching the game.

Version 1.1 features: - Fixes to some audio issues. - Changes to intro graphics and timings to make it more readable. - More flavor text on game over screen. - A new circle graphic.

I tried to implement changing game resolution but quickly came to the conclusion that i'd have to rewrite the entire game from scratch for that.

Ratings

Overall 580th 3.35⭐ 22🧑‍⚖️
Fun 614th 3.105⭐ 21🧑‍⚖️
Innovation 391th 3.316⭐ 21🧑‍⚖️
Theme 581th 3.421⭐ 21🧑‍⚖️
Graphics 462th 3.605⭐ 21🧑‍⚖️
Audio 297th 3.526⭐ 21🧑‍⚖️
Humor 471th 2.711⭐ 21🧑‍⚖️
Mood 301th 3.789⭐ 21🧑‍⚖️
Given 22🗳️ 16🗨️

Feedback

Veronica L
08. Apr 2025 · 18:21 UTC
К сожалению не смог скачать чтобы поиграть выдаёт ошибку (
Smugsman
08. Apr 2025 · 18:46 UTC
So heckin atmospherical i could feel the sounds touch me and could smell the scenery. The art, the sounds, the random traumatising effects and the lizards, oh the lizards. This game truly was not as simple as i expected. My only complaint would be the toll the atmosphere takes on gameplay as the controls are slightly hard to getting used to and the rooms, no matter how creative get stale over time. (Still our team game also fails teaching the player properly, so its relatable)
Christian Zommerfelds
08. Apr 2025 · 18:53 UTC
The game window is so small I could barely read anything! It may need a resize option.

Once I think you didn't reset the sound of this circle thingy so it kept going the whole game after I died without releasing it. :)

To be honest it wasn't clear what the goal is: is it to go deeper and deeper into the maze?

Nice job, I think this could be quite fun if there was a bit more of a clear goal and explanation!
🎤 GoldyXEN
08. Apr 2025 · 18:54 UTC
@smugsman i wanted to have more variety in room generation. Specifically fake doors that lead you to dead ends.
Alas, room gen code is such a mess that it is a miracle it even works.
🎤 GoldyXEN
08. Apr 2025 · 19:00 UTC
@christian-zommerfelds

Yes, you go deep.

Sorry about the bug with audio.
🎤 GoldyXEN
08. Apr 2025 · 19:01 UTC
@veronica-l возможно проблема в том что у тебя седьмой виндовс. Если это так то я не думаю что могу что то сделать.

Если это не так то мне интересно что за ошибку выдает игра.
infecsean
08. Apr 2025 · 22:02 UTC
![coma.png](///raw/0b1/f3/z/6b8e1.png)

Any idea why this is happening?
🎤 GoldyXEN
08. Apr 2025 · 22:39 UTC
@infecsean i would guess its an OpenGL issue. I have no idea how to fix it as it is the first time i see a problem like this.
Tikotey
09. Apr 2025 · 08:40 UTC
Great game, I liked the atmosphere! If possible, make the game window bigger)
Óscar Boix
11. Apr 2025 · 07:51 UTC
Wow, I really enjoyed the game! I probably didn’t fully understand everything, but that didn’t matter. I absolutely loved the atmosphere and the dark descent into madness. The visual progression was fascinating, and the audio, along with the gritty sound effects, added a powerful layer to the experience. Congrats! :)
LDJam user 383510
13. Apr 2025 · 20:22 UTC
Amazing game, although I wish I could fullscreen the game and a seizure warning before the opening cutscene would be nice
Eugenik
14. Apr 2025 · 02:03 UTC
I love that art style and gameplay!.
block97
16. Apr 2025 · 02:58 UTC
The music was great and I had a lot of fun running from room to room!
VertSight
17. Apr 2025 · 09:50 UTC
Wooow!! This whole art style is absolutely killer! Mantises are literally the perfect characters to get wrecked by doors.

I’ve never had this much fun in a coma before!
Clink
23. Apr 2025 · 09:11 UTC
Love the amount of detail on the assets, you can really feel the soft, fleshy texture on some of the blocks! The gameplay loop, while original, rings a little empty, since the player can simply avoid all enemies most of the time. It would be neat if they were something more than just minor obstacles blocking the exit.

The difficulty is tough, but the speed at which things happen doesn't make it too troublesome. It was easy for me to adjust to it in just a few go's. The music, while not tailor-made for the game, is fantastic in its own right.

I wish this game had a little more to offer so that keeping on playing would feel justified. The concept is interesting, all it needs is a few fun mechanics!
🎤 GoldyXEN
23. Apr 2025 · 11:55 UTC
@clink I know about the gameplay problems. And i almost made a v2 that fixes them, but i am too lazy for that. This being a jam game is also just too perfect of an excuse to not put any work in.
knarf
24. Apr 2025 · 18:00 UTC
Wow that was kinda disturbing (in the good way) :)
I like that Hotline Miami nervous gameplay and style, even if I was quite unsure of what was going on (could I understand my coma whatever?) I enjoyed blasting everything, eventually too stressed at avoiding these green abominations that paralyze me ; the dynamic display of new depth when reaching exit while memory fades out (?) keeps it pretty hectic, just seeking the way out as fast as possible not forgetting kicking twice on doors to smash everyone behind while kicking some meat and gory stuff ; The intro also felt nice but it was a bit hard to read that font :) very cool intro/images however settling some climax. I felt like it has also some of that "LSD dream emulator" vibe, or is it just me ? Cool job on noises and musics btw ! When music stops it even more to the a disturbing atmosphere.
Here is my latest run:
![COMA.png](///raw/2cf/2/z/6c71c.png)
I went deeper but sometimes odd things happen and you start again ? shall I go deeper ? I wish there was something shownig a little some progression even if I like to feel lost :)
Cool weird game !
🎤 GoldyXEN
24. Apr 2025 · 20:47 UTC
@knarf inspirations for the game are: Hotline Miami, Yume Nikki, POST VOID, and one of my previous LD games Hardcore Packing Simulator. Some of the places are actually based on dreams that were had.

Maximum depth that you can reach normally is 50 doors if that helps with your issue.