Deep in the Dark by Crocanti de Pollo
Deep in the Dark. A stealth game by @doc_pollo and @musivara
Story:
Deep in the Dark. This mysterious forest is your home. You are just a child of a nastily mistreated race. Humans came in to erradicate your kin. What can you do? Well, you can try to summon your father, the Dark Lord, he could manage those pesky hunters. Or you could flee finding the exit alive. The choice is up to you.
Instructions:
Arrows or WASD to move, X to interact.
Try to avoid being seen by hunters as just one shot could kill you.
Credits:
Concept, design, code and audio by @doc_pollo
Art and animation by @musivara
Story:
Deep in the Dark. This mysterious forest is your home. You are just a child of a nastily mistreated race. Humans came in to erradicate your kin. What can you do? Well, you can try to summon your father, the Dark Lord, he could manage those pesky hunters. Or you could flee finding the exit alive. The choice is up to you.
Instructions:
Arrows or WASD to move, X to interact.
Try to avoid being seen by hunters as just one shot could kill you.
Credits:
Concept, design, code and audio by @doc_pollo
Art and animation by @musivara
| Post Jam (GameJolt Web & DL) | http://gamejolt.com/games/deep-in-the-dark/88646 |
| Windows | http://www.croquetasoft.com/Deep/Deep.zip |
| OS/X | http://www.croquetasoft.com/Deep/DeepMac.zip |
| Linux | http://www.croquetasoft.com/Deep/DeepLinux.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=36237 |
Ratings
| Coolness | 37% | 1713 |
| Overall(Jam) | 3.50 | 291 |
| Audio(Jam) | 3.83 | 80 |
| Fun(Jam) | 2.92 | 627 |
| Graphics(Jam) | 4.38 | 79 |
| Humor(Jam) | 2.14 | 843 |
| Innovation(Jam) | 3.04 | 499 |
| Mood(Jam) | 4.04 | 56 |
| Theme(Jam) | 3.54 | 461 |
@LastLeaf: I have one friend that had a similar problem. It turned out he had a steering wheel and pedals connected, and the game was registering the unpressed pedals as the horizontal axis all the way to the left.
Mechanics seemed quite nice, but I had some problems playing this game so I couldn't finish.
- It was very hard to navigate. Maybe it was on purpose but it was very easy to get lost. Also a lot of invisible walls.
- Hunters were almost blind, I could walk past them and they wouldn't notice me (still got shot a few times ^^;)
- One time there was a strange force pulling me left.. Don't know if was a bug or really something pulling me. Didn't last long though.
Anyway if it were a complete game I'm sure I would enjoy it ^^
mild oppressive/Covert anxiety....... not very like but it is really cool and worth to try and feel it~
map's design so difficult , but i still escape the forest finally~aha~~ >v<
I love the design that i can avoid these hunter's bullets as well as long as i dash fast enough (At the same time also need courageous enough!it is cool and Motivating~)
these hunter look a little bit silly(cute),that is good,and this enhence my experience which our hero is running alone in the dark(also disappear in the dark).... really great!
(if have another music when i meet these hunters ,it may be more cool--->to increase a sense of tense also enrich the rhythm of this progress~)
full of potential!
the Parallax effect is good~ but not perfect~
some part of it made my version feel not harmonious enough...
i am not sure which part have problems~~
some feeling about this may come from the foreground's occlusion? may be the key point is the speed (compared to hero's speed?)
sorry for feedback not precision enough...orz just recognized it~
hope it be better~ best wish
The thing about the map and feeling lost it's because we thought it'd be cool to make a game that made you feel the need to draw a map of your own, like a labyrinth. In the original jam version we made the map too big and it ended up being so frustrating because the reusing of the scenes. In the post jam version, it's almost haf the size and still repeats scenes, but at least you can orientate yourself better by noticing the placement of the hunters. In any case it was nice to experiment with it :)
@Tanton-H2X Yeah the parallax is a bit off sometimes, I think is because in some scenes the is some vegetation being drawn in the wrong layer. And maybe in the mostly vertical scenes the foreground is not really designed properly for it.