Europan Expedition by Liam
Explore the depths of sub-zero Europa.
With the discovery of what appears to be a liquid cave system in the frozen outer core, this mission to Jupiter's moon Europa hopes to learn what they can about the oceans within.
Controls
- Steer left and right with
A/D,J/LorLeft/Right Arrows. - Slow descent with
W,IorUp. - Toggle waystation deploy mode with
Space. There's an audio cue for on/off. - Then collide with a surface to deploy. The waystation will attach and your submersible can keep going.
Instructions
- Get as deep into the depths as you can in the days you have.
- Your energy depletes constantly in the cold. Info at the top left of the screen
- You will return to the launch point when it runs out.
- Max energy is 40, you start with max when you launch.
- Deploy a waystation to recharge energy. You get +20 when you deploy.
- Touch a waystation on your next run to recharge. You get +20 energy as well.
- Each run you can use a chain of waystations to descend deeper and deeper.
- You need 50 materials to construct a replacement waystation at the start of each descent.
- Materials info on the top right of the screen.
- Gathering a material resource gives you +10 materials.
- Takes about 15-20 mins on average for a full playthrough to the best ending.
- Use
Mto toggle the music.

Tools
- Godot 4.4
- Aseprite
- Garageband
- Bfxr
- VSCode & iTerm for minor coding bits
- Figma & Trello for planning
- Chasm Palette - from LoSpec created by dysphoriaa
Mini-mortem
This is the first game I've built in Godot, my goal for the jam was to learn how to build a game with Godot and to make background music & sound effects (because I always drop them). Originally I was going to enter the Compo but I ofc bit off more than I could chew. I decided I'd like to add a little more than I could get done in the 48 hours, so it's a Jam entry but it's all built by myself, the game is much better for the extra time.
I said to myself before the jam: "No level design! It always takes too long!" :laughing:
Hints and known issues
- Don't restart if you're getting close to the end of the 5 days. Stick it out.
- There's no in-game restart, you have to refresh the page. Soz.
- The material resources are the little green diamonds scattered about.
- You can attach the waystation to the walls at the side if you need to.
Ratings
| Overall | 211th | 3.833⭐ | 23🧑⚖️ |
| Fun | 404th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 301th | 3.476⭐ | 23🧑⚖️ |
| Theme | 25th | 4.405⭐ | 23🧑⚖️ |
| Graphics | 145th | 4.262⭐ | 23🧑⚖️ |
| Audio | 68th | 4.071⭐ | 23🧑⚖️ |
| Humor | 544th | 2.553⭐ | 21🧑⚖️ |
| Mood | 201th | 3.952⭐ | 23🧑⚖️ |
| Given | 28🗳️ | 20🗨️ |
but it's still very cool:3
Those who appreciated the music, that means a lot, it's always been the area I am rubbish at in jams but I've been practicing and it's just using a few basic tricks but glad it has worked.
Shame there are no dangers lurking deeper :wink:
Also it's nice to see people make very nice tracks using Garage Band, it's an awesome software often overlooked.
I was definitely going for a passive(ish) meditative exploration style. Glad the experience was both hypnotic and atmospheric!
Unfortunately during my playthrough, in the fourth day I didn't began with a waystation to deploy, and because of that I didn't manage to get the good ending. But I'll be sure to give it another try later! :)
Overall a really chill experience, with a super cute pixel art and nice audio. Thank you for the game!
edit: I forgot to mention that the fullscreen didn't worked here. Maybe you forgot to set the strech_mode in the project settings.
My first run was spent hanging near the surface; on the second I dove deep into Mother Alien’s embrace.
Excellent work all around—magical music, art, and mechanics. Thank you so much!