INANIS INANIS by Samilon
Go through deep space in a rubbish spaceship! And get a... unfortunate surprise at the end of your journey. A rushed project I'm quite proud of. I sincerely apologise for any bugs that occur.
Being stuck in a dumpster rocket is not an easy job.
Press Tab for controls! Move with W, A, S, D, Q, E And while holding those, press space to launch yourself. Hold right click to change your camera tilt. Press V to interact
If I missed anything, it will probably be on the screen README.txt

| Original URL | https://ldjam.com/events/ludum-dare/57/inanis-inanis |
Ratings
| Overall | 851th | 2.632⭐ | 21🧑⚖️ |
| Fun | 841th | 2.447⭐ | 21🧑⚖️ |
| Innovation | 459th | 3.211⭐ | 21🧑⚖️ |
| Theme | 792th | 2.711⭐ | 21🧑⚖️ |
| Graphics | 719th | 2.868⭐ | 21🧑⚖️ |
| Audio | 528th | 2.684⭐ | 21🧑⚖️ |
| Humor | 540th | 2.559⭐ | 19🧑⚖️ |
| Mood | 751th | 2.947⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 18🗨️ |
Might try to play again later on
That said, I enjoyed watching my ship blow up. The slight pause before everything exploded was perfect. It gave me a moment to contemplate all my mistakes before the end.
I think I would have preferred a bit more hand holding to make sure I knew what I was doing before all the timers started. But I think you have a good concept here. Thanks for sharing your game!
The atmosphere is well done, and I am also a fan of the zero-G movement.
This was an interesting experience! It was like being thrown into the deep into the pool to learn how to swim, it took a fair number of ship explosions to understand what was going on. Then a couple more to find the right gameplay strategy to reach the end. I liked the 3D movement here, it added a good level of challenge! I would have liked the main form of dealing with problems to not be typing. The way of finding the problem file was good, required listening and quick sorting, but having to type their names and same command instruction was tedious. I can see a better loop being finding the problem part through the file method, and then going to the part of the ship to interact correctly.
I even liked the valve timer, having two danger limits it is constantly switching between is clever. Besides an easier intro, more feedback such as an error timer somewhere would help. A more unique game over message of what exactly went wrong would have helped learn what to avoid quicker. The jokes were really good too, user name and help message got chuckles from me. Even the idea that a corrupted text file can blow up a ship is great. Good work!