The Dig by ditam
Explore the depths of a mysterious dig site. Play in your browser here.
(Previously I had some browser/platform compatibility issues, this is now fixed and this should work in any modern browser!)
How to play
Click an area to send a worker there, which will reveal parts of the layer underneath. If you have multiple workers, click on their portrait in the top left to select an active one. Once you've explored what you could on the current level, excavation of the next layer will start.
Upgrade your workers, take a look at what you find, and follow along the story.
Post-jam updates:
The two versions have exactly the same art and audio assets and storyline, but the gameplay loop was improved for the post-jam version. (Instead of always getting 3 workers, you now have optional updates and hires after every layer.)
| Link | https://github.com/ditam/the-dig |
| HTML5 (web) Jam version | https://tamas.xyz/temp/ld57-jam-version/ |
| HTML5 (web) Post-jam updates | https://tamas.xyz/the-dig/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-dig |
Ratings
| Overall | 846th | 2.682⭐ | 35🧑⚖️ |
| Fun | 859th | 2.313⭐ | 34🧑⚖️ |
| Innovation | 660th | 2.903⭐ | 33🧑⚖️ |
| Theme | 500th | 3.594⭐ | 34🧑⚖️ |
| Graphics | 740th | 2.766⭐ | 34🧑⚖️ |
| Audio | 442th | 3.156⭐ | 34🧑⚖️ |
| Mood | 667th | 3.172⭐ | 34🧑⚖️ |
| Given | 58🗳️ | 43🗨️ |

I was planning a more involved gameplay loop, but, well, this is what fit into the jam. If I get around to a post-jam update, I'll certainly add an in-game tutorial.
The dialogue weaves an interesting tale, and the concept is fun to play around with. I wish the strategy part was a big more fleshed out, as it seems like it doesn't really matter a ton where I mine, but the rest of it is really neat.
nice work!
I'm thinking I'll just rewrite all the layering visuals with a different method. I'll give it a go one of these evenings, see how much of a hassle it is...
@jordantanner Thanks! The dig results are indeed random. The only reward is the visual reveal - some parts of the dig site might be more interesting than others.
@tsaot There's a chance you also ran into the browser compatibility issue I'm facing. Looks like the visuals (revealing parts of the layer below) only work properly in Chrome on Windows for now.
Obviously too late to make the change for this jam, but might be something to learn for the next one. If you want something a bit more robust than just the stock API, I had a good experience with Pixi.js.
The "Jam" version worked for a while, but I got stuck after a workshop sequence.
The problem is, I don't really understand why some dig areas yield what they do? Some feedback would be a nice addition. (Maybe a spark for a good area.)
Good work though, guys.
To everyone else, if you were frustrated or confused before due to not seeing any visual progress, maybe you want to give the fixed versions an other chance now. @lisek-gagatek @buckmeister @jordantanner @tsaot @quinn @fireslash @devilxrom @librory
Apologies for the confusion!
It's not clear where to dig though and I couldn't differentiate when I was doing something right or wrong. I tried multiple times, but each time I died at level 3, because Areem apparently destined to die at this point so I bought another miner at level 2 and then another later and we made it to level 5, but as I finished the level something went wrong, maybe because of the upgrades and as I smashed "continue" button game simply resumed the same level with refilled characters, but I tried clicking and they were moving but nothing happened so effectively I got stuck.
Well done on the entry!
But besides that, very impressive entry with great music and even a little story :)
I found the gameplay pretty lacking though. There's no challenge or strategy at all, and there's not even any way to know where the treasures you're looking for are, so the gameplay just consists of clicking around randomly until the plot progresses. On top of that, the way the graphics worked as you dug was incredibly confusing. There were so many layers and weird tiles stacked on top of each other that I had no idea what I was looking at. As the player, I felt like I had no real way to engage with the game, and I wasn't getting clear visual feedback to know what I was doing anyway. It doesn't need to be hard or anything, but I think the game needs *some* depth to the gameplay.
I haven't played the post-jam version, so it's possible you've addressed some of this already. I can see from the description that you added some strategy around buying workers which is great, but I think it's the digging itself which is most in need of improvement.
Overall, I really do like the atmosphere and progression in this game. I just think it needs a revamp to add some substance to the gameplay, and some better visual clarity to inform that gameplay, so the player stays invested in finishing the story.
During these jams I regularly set my scopes too large, and over the last few jams I had a couple of games (LD 53-54) where I spent too much time on the game mechanics to have proper stories - this time I intentionally swapped my priorities.
The music escalating is def very neat.