Crates of Hell by dmaerzendorfer

Its my first time here, and I decided to go at it solo. Might have been a mistake. I was really struggling with the theme, but in the end I got a little game called Crates of Hell. I actually still have 10h left, but I feel like it (and me) is done enough.
Sadly my WebGL build did not work out, since I used Unities VFX Graph.
Game was made in Unity 6. Everything is done by myself except for the beat. The beat is by Sosh & Mosh from BandLab.

Controls: - left mouse button: walk - right mouse button: swing hammer
| Link | https://github.com/dmaerzendorfer/ludumDare25 |
| itch | https://maerzy.itch.io/crates-of-hell |
| Original URL | https://ldjam.com/events/ludum-dare/57/crates-of-hell |
Ratings
| Overall | 624th | 3.289⭐ | 21🧑⚖️ |
| Fun | 614th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 485th | 3.167⭐ | 20🧑⚖️ |
| Theme | 721th | 3.026⭐ | 21🧑⚖️ |
| Graphics | 602th | 3.289⭐ | 21🧑⚖️ |
| Humor | 198th | 3.472⭐ | 20🧑⚖️ |
| Mood | 613th | 3.278⭐ | 20🧑⚖️ |
| Given | 36🗳️ | 5🗨️ |
- Appreciate the small file size, for what a unity game can.
- I like the rhythmic feeling. I am curious how you did it without the audio potentially desyncing.
- The juice is very good and helped push myself through the gameplay loop to finish to the end of the game, which I think is the looping of the messages.
- It feels quite repetitive. The hammer is really good to use once it's use is fully understood, and saved me lots of time.
https://www.youtube.com/watch?v=gIjajeyjRfE
The rhythm thingy is done with pure Unity.
By knowing the BPM of the music and the sample rate of the Unity audio source you can calculate fairly accurately whenever a beat should be.
I think WWise or fmod would give you a beat event out of the box.
Thanks for playing :hugging:
*Also crates spawning right in green zone are rather convenient ;)
yeah, crates in the green zone were actually a bug. But thought it was convenient every now and then and did not fix it^^
thanks for playing :hugging:
After I got enough looping messages I was finally able to break free and conclude that there probably isn't anything more to it, and the comments seem to confirm it, so I hope so!
The gameplay itself is a surprising amount of fun despite being so repetitive. Lots of polish and good feedback. Really generous hitboxes and I did wonder whether the crates actually gravitate towards the centre as long as your angle is close enough. Felt really good to get in that final hit and get all the goodness from the visuals as well as the audio. And what a beat!
The ongoing dialogue makes it feel almost like watching a video while doing chores. Addicting in a weird way.
I did have some issue that seemed like bugs. Sometimes crates wouldn't count and I even got a negative count one time. It seemed to stem from crates spawning within the green area at the start. I think maybe you should've avoided that in general since sometimes dialogue would disappear as soon as it started because the entire quota was filled before I even did anything.
Really cool! Hope I didn't miss anything.