Ludum Dare 57 Depth Of A Phrase by Beebster Games
Take your time and search through the depths of a myriad of letters to find your secret phrase. Each phrase was hand edited to ensure the degree of difficulty was high. This is not your ordinary word find but one that will have you pondering the depts of your mind to find the hidden treasure that leads you to discovering the 'Hidden Phrase'
Not for the faint of heart. Game meant for real hard core word diggers that can ferret even the most difficult of words.
Good luck and enjoy'


| Link | https://beebster.itch.io/ludum-dare-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/ludum-dare-57-depth-of-a-phrase |
Ratings
| Overall | 754th | 3.026⭐ | 41🧑⚖️ |
| Fun | 681th | 2.975⭐ | 42🧑⚖️ |
| Innovation | 583th | 3.037⭐ | 43🧑⚖️ |
| Theme | 798th | 2.683⭐ | 43🧑⚖️ |
| Graphics | 769th | 2.5⭐ | 43🧑⚖️ |
| Humor | 637th | 2.191⭐ | 36🧑⚖️ |
| Mood | 830th | 2.622⭐ | 43🧑⚖️ |
| Given | 44🗳️ | 66🗨️ |
Thanks for playing though...
Thanks for taking the time
I tried to make it as generic as possible but that might be a problem.
Thanks for playing and thanks for bringing it up
Here's some feedback/desires they had:
1. A bar at the top that says the phrase that you have selected so far, whether or not it's right, so that you can see at a glance what you have--trying to keep the phrase in mind and follow it through the zigzags while looking for the next part was tough.
2. A way to see how long the phrase is--possibly an option to show it at the top, possibly in the form of another type of hint (like, Completion Hint: you're at 9 of 15 letters and 2 letters wrong), or like just providing a letter range for how long the phrase will be (like, 10-15 letters long).
3. Possibly an option to know if you've hit an end--like the square turns a different color or something.
4. Maybe tile color variation to reduce eye strain (like a palette of similar colors and possibly different background colors for different puzzles)
I think that was all it, but they scattered to the winds after telling me everything all at once, so I'll edit this post if I get more from them tomorrow.
Cheers for the good entry!
EDIT after beating:
I'm pretty sure we finished the game today, though I'll be honest, when the credits screen came up, I thought we were at eight puzzles, not ten, and I was worried I had hit the credits screen by mistake but couldn't figure out how to get back to the game or whether we'd beaten it.
Regardless, we all **liked the game a lot**, and I have a little bit more feedback to add.
First, as someone already said, I think there is a typo in one of the puzzles, though at my count I thought it was puzzle 6: there is a 'th' word instead of 'the' which may be how the phrase is usually said, but for this puzzle game was very confusing! Second, I want to say I really liked the way you did hints. I'm not sure how you programmed or selected them, but they were always very helpful, showing us where to look when we hadn't been considering that letter, or the correct choice when we were stuck between two possible and unlikely paths.
Finally a clarification on the first part in yesterday's feedback: If there would be a way to track the letters a player has selected and show them as regular text somewhere on the screen, to help us see the phrase we are building at a glance without needing to retrace through the zigzag and sometimes backwards text. My mom kept instinctively looking for this and requesting it, so I thought it important to pass on to you, though I can imagine there are several challenges like how to make the text read the right way around and have the correct spaces, even if it's not the correct phrase.
Thanks so much for being quick to our feedback into action, and once again for making this game for the jam in the first place!
I will try and incorporate as much of your suggestions in as I possibly can. I like them all very much. I wasn't really clear on number one but the second one as a hint would be very doable. I will try and get that in before the deadline.
The colors are little tougher trying to get this done in three days.
The puzzles are pretty darn hard. I wrote the game, know the phrases, and still have a hard time.
Thanks again for playing. It means a lot to me. I'm 72 years old and have been a coder for over forty years. When someone appreciates the work it is wonderful.
My wife said it was a good idea and she was impressed you got 3. The game is hard.
Nicely done!
Thanks for playing, it does a developers heart good.
Thanks again for playing.
Thank you for being honest about what the I.A. did and what you did yourself.
I almost made a game where ships go back and forth on the water surface and drop depth charges on submarines. ChatGPT generated all of those. The background, seaweed, fish, submarines, boats, depth charges the entire thing.
The thing is I am a programmer. Was a systems coder for over 40 years. Graphics, sound, music I am not good at so AI helps me. The music in the game though was made by a genius Alexander Nakarada. Look him up on SoundCloud he has tons of excellent music.
As for game idea, original, but may be a bit too hard and/or dry as it is. I'd add a question/tip to what the phrase is. Like this:

And start with smaller boards, going up.
@oddmes Hopefully the work I am doing on the resolution stuff will pan out fairly soon. Thanks for playing the game.
@baturinsky I really like your idea about the hints. I just might add that in. Sorry about the resolution problem, hopefully I can get that worked out fairly quickly. Thanks for the suggestions and playing the game
Personally I found it quite hard to know where to start. Maybe if the first and last letter of each phrase was given to you off of the bat? And hints could give you a random letter somewhere in the middle between them to give you an idea of where to go.
Adding some sound effects would also be nice for clicking the buttons and hints and all of that jazz.
The music was nice.
I like word games so I was engaged for the time I spent on the first three puzzles!
My wife told me that there are a lot of people out there who like word games like yourself. I was going to do some submarine game but she said to try this. It was fun!
Thanks again for playing
Very cool that this isn't made with a full game engine, I respect it!
I am still thinking about the best way to add the hint for each phrase.
Still need to add the clicking.
Going to try and randomize the hints as to which letter it gets rather than the first one it finds
Finally, I am going to allow people to make their own lists of phrases for the game. I will take the list, randomize it and then they can play with their own list and maybe share it. The sticking point in this is to write the code that builds a puzzle procedurally. I tried once and I knew there wasn't going to be enough time to do it. I have time now and will release it as a version after the JAM.
In the future I would like to allow people to play together online. Have a little place where people can gather and play the game. I am familiar with sockets and TCP/IP and UDP protocols so I could do it. Would take a bit, but it would be fun to see if people enjoyed it.
Thanks again for playing, it is greatly appreciated.
The hint system is really helpful. The game can be pretty difficult and this alleviates the whole problem, though I do feel that all points should be lost when using the "x of y correct" tool. I did use that tool liberally to get to the end after round 4.
Clever to have "depth" in each phrase. It makes it easy to find part of the phrase, while having warm-up phase to get started. I think that without it, the game would be 10x more difficult.
A difficulty progression could be a nice addition. For example, in the first level, the words in a phrase could only go vertically or horizontally, with no direction changes within a word, and only left to right or top to bottom. In the next level, words could go in any direction, and later on, introduce direction changes within words.
@yiraa I really like the idea of graduating difficulties. I am writing a procedural generator for the puzzles and that would be a good addition.
@pres2300 I really enjoy programming. I have been one for almost fifty years. The fun in the jams for me is the programming. SDL3 is fast small, and just works. Thanks for playing the game brother, and thanks for the good words.
@fupi Your resolution must have cut it off on the bottom an made it impossible to play. Couldn't see the buttons. I am going to see if I can figure a way to resize the screen and make is smaller so you can play.
Thank you both so much for playing my game. It means a lot to me.
I am going to try and write a procedural generator to hopefully those who want to create their own lists.
Maybe finished by April 15, hopefully
Thank you for playing the game

It's funny... Some of these phrases I could visualize very intuitively, while others were very very hard to find.
I liked the hints, they were very helpful. Also the simple design of turning blue when you click and turning green when you get it right was very nice. Oh, and the title screen is pretty cool!
My only few feedbacks would be:
- The colors are a bit harsh, I would suggest making the color palette a little softer on the eyes. In fact, this is a game with great potential to be juiced up quite a bit if you want to do that later. Background illustrations that match the phrases maybe? That would be cool
- The rules could be a bit more clear, concise and integrated into the gameplay... Maybe make a tutorial level? As it is, there's a lot of text in the rules, making it easy to miss important info. For instance, I almost missed the information that the phrase always contain the word DEPTH at first. Since this is the player's anchor to start finding the phrase, I feel like it should be the front and center. Also, I didn't see it explicitely said anywhere that the words could never be diagonally, so I was always thinking that was a possibility.
But these are just nitpicks and obviously things there is little time to think about during a jam! So anyway congrats and thank for a delightful puzzle game!
There was another commentor who mentioned the colors being tough on the eyes, I am going to try and fix that, maybe make it adjustable somehow.
I didn't think about the diagonal direction until you mentioned it. I will put it in the rules.
I am going to move the rule that 'DEPTH' is in the phrase to the very top.
I really like the background hinting at the phrase, I will look into that.
I have also thought about a game like 'Concentration' where you match tiles that reveals an image which is a Rebus that depicts a phrase. I may do that later.
Thank you so much for taking the time to play the game and most of all for all of your suggestions.
By the way it was cool the way you posted your High Score
Thanks again