Abysmal fate by K1n

Abysmal fate is the simplest card game with soft vibes. * 1.Narrative point: deep space * 2.Mechanics: math and orbs
| Link | https://github.com/Roflane/LD57 |
| Itch.io | https://roflane.itch.io/abysmal-fate |
| Original URL | https://ldjam.com/events/ludum-dare/57/abysmal-fate |
Ratings
| Overall | 274th | 2.833⭐ | 29🧑⚖️ |
| Fun | 273th | 2.648⭐ | 29🧑⚖️ |
| Innovation | 263th | 2.667⭐ | 29🧑⚖️ |
| Theme | 265th | 2.759⭐ | 29🧑⚖️ |
| Graphics | 275th | 2.654⭐ | 28🧑⚖️ |
| Audio | 208th | 2.731⭐ | 28🧑⚖️ |
| Humor | 170th | 2.583⭐ | 26🧑⚖️ |
| Mood | 236th | 2.962⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 32🗨️ |
Also, the flickering background is something that might be problematic for people with photosensitivity issues (myself included).
This strategy makes this game really easier......
Lets be honest - I just randomly move my cards around and suddenly I won! Anyway this is nice try, maybe add some more accurate mechanic and it will be beautiful ^_^
Probably(rather) in future, I will do some more cooler stuff.
Right now it's a bit too simplistic in the presentation, and seem a little too simple (the text was a little small for me BTW, so I had a hard time reading)
Overall the game flows well, just need to elaboare on this idea
But space and cards are a really good mood.
Nice to see a c++ game too, good job
The end screen has me wondering what's the story.