Abysmal fate by K1n

[raw]
made by K1n for Ludum Dare 57 (COMPO)

abysmalfate_cover.png

Abysmal fate is the simplest card game with soft vibes. * 1.Narrative point: deep space * 2.Mechanics: math and orbs

Ratings

Overall 274th 2.833⭐ 29🧑‍⚖️
Fun 273th 2.648⭐ 29🧑‍⚖️
Innovation 263th 2.667⭐ 29🧑‍⚖️
Theme 265th 2.759⭐ 29🧑‍⚖️
Graphics 275th 2.654⭐ 28🧑‍⚖️
Audio 208th 2.731⭐ 28🧑‍⚖️
Humor 170th 2.583⭐ 26🧑‍⚖️
Mood 236th 2.962⭐ 28🧑‍⚖️
Given 32🗳️ 32🗨️

Feedback

Gargantuan Janitor
07. Apr 2025 · 03:13 UTC
The itch link is broken
🎤 K1n
07. Apr 2025 · 03:16 UTC
Itch.io link is working now
manabreak
07. Apr 2025 · 04:00 UTC
I think this game could benefit from some instructions. I didn't understand the mechanics and ended up randomly doing things.

Also, the flickering background is something that might be problematic for people with photosensitivity issues (myself included).
LDJam user 371996
07. Apr 2025 · 09:23 UTC
I found a strategy that can win every round of games: Use the "S" orb to steal the card with the maximum number, and use it to eat all other enemy cards.

This strategy makes this game really easier......
xpoho
07. Apr 2025 · 09:39 UTC
![изображение_2025-04-07_163823706.png](///raw/d14/a3/z/6a14b.png)

Lets be honest - I just randomly move my cards around and suddenly I won! Anyway this is nice try, maybe add some more accurate mechanic and it will be beautiful ^_^
🎤 K1n
07. Apr 2025 · 10:35 UTC
I made the game this easy on purpose, just for learning some stuff creating a game using library and c++. I really happy seeing someone plays my game though it's mechanically hella easy.
Probably(rather) in future, I will do some more cooler stuff.
atsh
07. Apr 2025 · 15:54 UTC
I think there can be a nice idea here - sort of a solitare game where you have to eat opponent cards

Right now it's a bit too simplistic in the presentation, and seem a little too simple (the text was a little small for me BTW, so I had a hard time reading)

Overall the game flows well, just need to elaboare on this idea
caffeinetrip
08. Apr 2025 · 12:37 UTC
Вайбовенько, простенько, залипательно 😈
resty
08. Apr 2025 · 16:42 UTC
game itself is quite simple. works quite well. really cool to see a c++ game in 2 days jam, especially a card game. could try some twist to make it more strategic.
Pythorogus
08. Apr 2025 · 19:48 UTC
I think game is too simple, you have 1 big card and you eat all opponent's card. Powers are always available, maybe limit it ? Maybe when you eat a card, it destroys your card ? Just ideas.
But space and cards are a really good mood.
Nice to see a c++ game too, good job
Pincushion
08. Apr 2025 · 20:01 UTC
It is a simple game with a soft vibe. The idea of a deck vs deck fight is interesting. Definitely needs more challenge, and some instruction. Nice spacey vibes between the music and color scheme.

The end screen has me wondering what's the story.
JovialKnoll
09. Apr 2025 · 00:56 UTC
I think a game like these needs more room for strategic choices. As other commenters have noted there are simple strategies to win, I never felt like I had a reason to use a particular method over another. UI works well.
gdman
13. Apr 2025 · 12:53 UTC
Cudos for making game in c++/raylib. There is some potential as strategy game, for example if your number depletes when you combat other card. Good luck
bentglasstube
21. Apr 2025 · 04:08 UTC
Great project for learning to make things. As others have mentioned, there should be some indication of how things work. Ideally put this in the game, but in a pinch you can explain in the submission text. I can definitely see an interesting game loop buried in here so keep at it.