KARVINA by Leumas
KARVINA
About
KARVINA is a game about being a diver with one task - to find and retrieve an artifact from a flooded mine. Who knows what you will find down there, or what will find you. Be ready to dive into the darkness.
How to play
- Explore the mine, but be aware that you only have a limited amount of oxygen.
- Your suit can also be damaged, causing you to lose oxygen faster than usual.
- Look for strange crystals growing from the walls as they may lead you to oxygen caches.
- You are equipped with a harpoon, who knows when you will need it.
Caution
- Please do not resize the window in this version, we will fix the UI after the jam. We just didn't solve it in time.
Errata
- Controls: hold left-mouse-button for precision aim
Credits
Art
Ziry, Leumas, Franko
Programming
Leumas, Franko, Ziry
Game Design
Franko, Ziry, Leumas
Story
Ziry, Leumas, Franko
Sounds Effects
Zapsplat https://www.zapsplat.com/
Music
Dark Fantasy Studio https://darkfantasystudio.com/
Software Used
https://orama-interactive.itch.io/pixelorama Pixelorama https://godotengine.org/ Godot Engine
Special Thanks
Leumas, Franko, Ziry and you - the player!
This was our first time trying to develop something with Godot, we hope you like it!
Dev Food Stats ( or possible shopping list )
- 10x pizza
- No one knows how many coffees
- Tons of candy
- 500g pork greaves and lard
- 2x bread
- 3x onion
- jar of pickles
- jar of cranberry pate
- jar of baby food (fruit)
- 2x energy drink
- 1x beer
- 2x pack of smelly cheese (shoutouts to Olomouc!)
- 2x pack of sponge cakes
- 5x sour cream
- spoon of cocoa
- 1x Yorkshire Tea
- 2 litres of milk
| Original URL | https://ldjam.com/events/ludum-dare/57/karvina |
Ratings
| Overall | 377th | 3.632⭐ | 21🧑⚖️ |
| Fun | 597th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 709th | 2.789⭐ | 21🧑⚖️ |
| Theme | 289th | 3.921⭐ | 21🧑⚖️ |
| Graphics | 451th | 3.632⭐ | 21🧑⚖️ |
| Humor | 526th | 2.611⭐ | 20🧑⚖️ |
| Mood | 357th | 3.694⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 8🗨️ |
EDIT: done, deleted the .exe and uploaded .zip
fyi:you can hold the left-mouse-button for precision aim. it was late addition so it unfortunately ins't part of the controls introduction at the beginning
As others said, crosshair should be here especially since the rotation amount depends greatly on how close the cursor is to the player, but can't tell how close it is if all we know is the angle (and only when in front of the player). Perhaps an indicator at the cursor position, but also a toggleable line for the fire direction (for variable difficulty) would be nice.
Also, a tip when exporting with Godot: you can check the "Embed PCK" option under "Binary Format" in the export preset settings, to make it just the single exe without the need for a separate PCK. I don't know why they don't check that by default...
Also, I noticed you had an icon for the exe, but could also set the icon under Project Settings so it shows the same on the Window too ;)