EchoAbyss by Aincrad

[raw]
made by Aincrad for Ludum Dare 57 (JAM)

If the game is loading slowly or bugged, please try it on: https://aincrad179.itch.io/echoabyss :)

EchoAbyss

A 2D Side-Scrolling Deep-Sea Exploration Game

Game Concept

Navigate a submarine through the perilous ocean depths, dodging jellyfish attacks, avoiding obstacles, and uncovering secrets to reach the mysterious bottom of the abyss!


Controls & Mechanics

🕹️ Movement

| Key | Action | Details |
|-----------|---------------------------------|----------------------------------|
| A/D | Move left/right | Hold to steer horizontally. |
| S | Accelerate descent | Sink faster (useful for evasion).|
| W | Hover (slow descent) | Drains energy; disabled at 0. |

🔦 Sonar Pulse

  • Left Mouse Click → Launch sonar scan.
    • Briefly reveals:
    • Terrain layout (obstacles, paths).
    • Enemy silhouettes (jellyfish, hazards).
    • Cooldown: Must recharge between uses.
      微信图片_20250407200635.png

🎯 Objective

Survive the depths, manage your hover energy, and use sonar wisely to reach the ocean’s deepest secrets!


Ratings

Overall 667th 3.211⭐ 21🧑‍⚖️
Fun 706th 2.921⭐ 21🧑‍⚖️
Innovation 347th 3.395⭐ 21🧑‍⚖️
Theme 165th 4.105⭐ 21🧑‍⚖️
Graphics 596th 3.316⭐ 21🧑‍⚖️
Audio 498th 2.921⭐ 21🧑‍⚖️
Humor 590th 2.389⭐ 20🧑‍⚖️
Mood 609th 3.294⭐ 19🧑‍⚖️
Given 9🗳️ 21🗨️

Feedback

Prunus Padis
07. Apr 2025 · 15:43 UTC
The sonar mechanic is super cool! Though i was kinda missing the steretypical "PING" sound.

It was pretty easy since after getting suprised once by the fast enemy i just super avoided them all. The map layout could have been litte more intresting.

I really liked getting suprised by environmental props that werent in sonar, really made the "exploring" more mystical.

Though the art is nice it little missmatches with the black sonar. The sea near you is wibrant but then there is completle darkness in sonar area. Either having the sonar be a lighter color (maybe even inverted so the ping borders are black etc) or having the sea be more dark. Now those 2 concepts fight eacheother, am i diving into a nice colorfull colar or a deep dark depths?

Would love to see this as more full game!
Outish
07. Apr 2025 · 15:47 UTC
Nice concept here, but you really need to make the player hurtbox smaller as I died multiple times without even touching rocks/jellyfish
KafuuChino
11. Apr 2025 · 14:14 UTC
Wonderful Game! Somehow difficult for me, though. Perhaps making the sonar last longer, or have a shorter cooldown would be better?
Skyeward
13. Apr 2025 · 13:28 UTC
Nice game! The sonar mechanic is definitely my favourite bit, maybe adding a recharge bar and sound when you use it could make it feel a bit jucier?
Livelypersimmon
13. Apr 2025 · 13:32 UTC
Super cool game! The music is killing it! Sonar is definitely the best part!It's a bit difficult for me thou;;I think it would be be better if the vision area is bigger? But otherwise really nice job!
Clear Voiz
13. Apr 2025 · 13:34 UTC
The sonar mechanic was a pretty cool idea!
Maybe I messed it, but having some way to know when the cooldown is ready for it would have been a nice addition. Also playing full screen as mentioned in the page's description made the energy bar cover the character, so I had to play on regular size screen, but it didn't bother me.
Awesome job overall!
Ronalchue
13. Apr 2025 · 13:35 UTC
Interesting idea, it would be great to have a little more information to the player about what is happening, for example charging the flashlight, sometimes it is not exactly what you crashed into. Cool idea, can be developed
Zenorke
13. Apr 2025 · 13:36 UTC
Nice game! As everybody said I also like the sonar :)
Maybe I would scale the vision with a bigger circle gradient, gg !
Eugenik
14. Apr 2025 · 02:40 UTC
Great addictive completed game!.
knarf
14. Apr 2025 · 15:18 UTC
Cool chill game :) at first i thougt it was a bit hard but then read about sonar it was then much easier and I could reach the bottom :) Music is nice, it was a bit hard to enjoy all pixelart because of darkness, maybe it could be cool to have a little bit of light around with the sonar ?

Good job !
Remco
14. Apr 2025 · 16:06 UTC
I like the general idea of the sonar (and the visual effect), though, maybe I'm missing something, but since there isn't any way that it shows the cooldown, and there isn't any penalty to spamming the mousebutton, I found the easiest way to play was to do just that.

(Oh, and I had to start the version on the itch website, the version here is either bugged, or otherwise the support isn't there yet; even if I press the full-screen button, there's a huge blue area overlapping my view...)
Adam Martin
16. Apr 2025 · 23:39 UTC
Very nice. Having a cooldown indicator for the sonar would have been a great addition.