Depth of your Thoughts by mauzart

So here it is : a game that seems to be quiet and calm. But in reality is much louder than it sounds.
My idea was simple : I didn't want to create an ocean game, and I didn't want a super fun gameplay neither. "Depths" reminds me the deep thinking I can have every night, like many other people.
There is not much stuff to do, really. I'm more like a "contemplative" and "story" game fan person. And also it's my first 3D prototype, I started gamedev 1 month ago! So it's my first gamejam too and even if I struggled a lot, I loved it !
Can't wait to play yours, they all seem super cool !
Update on april the 9th: I've uploaded a new version of the game with english translation.
PS: reminder for me - Worked on ot from Saturday 10am to Sunday 6PM - Total work time: 20h30
| Play on itch.io | https://wtf-ux.itch.io/depth-of-your-thoughts |
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-of-your-thoughts |
Ratings
| Overall | 708th | 3.136⭐ | 24🧑⚖️ |
| Fun | 848th | 2.432⭐ | 24🧑⚖️ |
| Innovation | 668th | 2.886⭐ | 24🧑⚖️ |
| Theme | 297th | 3.909⭐ | 24🧑⚖️ |
| Humor | 658th | 2.1⭐ | 22🧑⚖️ |
| Mood | 225th | 3.909⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 36🗨️ |
Otherwise the atmosphere was good, I wish I could understand the text as it felt like I was missing out on a lot of engaging parts of the game (maybe add translations in the future?). Music fit in well, and the theme felt decent.
I really liked the mood you created. Music and ambience made it feel nice.
At first I thought I missed an option for an english translation haha. I'd love it if you added english text so we could get the full experience :D
Thanks for your feedbacks and for testing the game :)
I would definitely add the english text later on when I have my PC back!
Very nice, especially for a first jam! I really had chills in my spine during the first jump, and some of the text lines too. Loved it!
Can't wait for your next 20 jam projects :champagne_glass:
Thank you so much for testing the game, and looking forward to all of your next game as all of yours are just big bangers
I'm really surprised by this "pure narrative" entry, it is obvious that you don't have a lot of development skills yet, still you managed to focus on your strengths and produce a very enjoyable experience. Congrats!!
It's also great that for your first jam you've already estimate the scope in a way that you could finish it in time. I definitely had big issues with that back when I first participated in a jam, and it ended in an incomplete rushed mess.
Great job!
So I was there, falling, unable to move, unable to read, for a couple of minutes until the game ended.
I loved the atmosphere tho! I just really would've loved to understand what it said!
Other that that, it felt great while there were particles in the air, but after a while they disappeared. Maybe slowly darkening the background would've been a great touch.
It was very good for a first 3D game! 💪😁
Great idea for the slowly darkening, and for the particles, it felt like they just stop once the music started. I really didn't understand why. If you've had encountered those kind of issue or know where it could come from, I'd love to know !
Anyway, thanks a lot for testing the game and tout feedback 🙏
As I knew I didn't have any skills, I really didn't want to mess the scope so at least I managed to do that 😄
Thank you very much for testing the game and your feedback, I'm looking forward to change those texts in English so more people could understand, sorry again for that!
I tried my hardest and I assume it's about contemplating the menial boredom and repetition of life, while also about the struggles to keep up with your own goals? Maybe if the text didn't disappear automatically or when I paused the game, I'd at least be able to translate
On a purely technical sense, it makes sense to start with something small, especially for your first 3D game! I just have two notes: the mouse sensitivity felt too high so it'd be nice to be able to change it, and since the game starts in fullscreen, you should have a quit button in the pause menu so we don't need to Alt+F4
Here are my thoughts anyway:
The music / ambient sounds were fantastic. Even though I didn’t understand the dialogue, the sound design alone kept me engaged in the game
One area for improvement: the illusion of “falling”, right now, the only elements selling that effect are the wind sound and the depth meter. I did notice some particles, but they were barely visible. It fells more like standing in a lake rather than falling. I’d suggest either adding a lot more particles, or, slowing down the fall so that the particles linger longer. This would create more of a 'floating downward' feeling, rather than falling from an airplane
Another thing I want to mention is the font choice. Personally, I don’t think the pixelated font fits the tone of the game. I’d suggest using something simpler and more elegant. Or, if you’re going for a more personal vibe, a handwritten font like Amatic SC (what i personally use in my game, tell me ur opinion) or Parisienne might work really well (And yes, in case you were wondering, you can import custom fonts into Unity if you'd like)
Also @fupi thanks for all your feedback, I totally agree with the QUIT button. I struggled a lot with them, don't know why, but on the pause menu they weren't working. Next time I'll at least add a QUIt input. Thanks for taking the time to test the game and gave me feedbacks!
@tenzz thanks a lot for all your feedbacks that encourage me to continue further in the gamedev adventure! Totally agree too with the font choice. At the beginning I wanted it to feel like we all are "robots" following what society tell us to do / which path to follow but you may be right... And totally agree with the particles. But as I explained in another comment, I've had issue with it: they just stop once the music start and i can't understand why. Thanks again for all those important feedbacks!
I loved it!