Echo-Of-Fallens by caffeinetrip

[raw]
made by caffeinetrip for Ludum Dare 57 (JAM)

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A dark roguelike adventure created in just 3 days for Ludum Dare 57!

About the Game

Dive into a dark, mysterious world of endless depth and danger, where every step forward brings new challenges—and new magic.

You play as a grieving miner, a man who lost his family to the shadows below. He ventures deep into an infinitely generated world, facing deadly bosses and uncovering ancient scrolls that grant new magical abilities.

What Makes It Special

  • Travel through an endless world​
  • Find old scrolls with spells to help you survive the depths
  • Take on nasty bosses, to get out​
  • Get lost in the eerie vibe and unsettling atmosphere

Controls

  • E - Interact with the world (talk, collect items, use magic)
  • Arrow Keys – Move your character and change spells

Technical Details

  • Engine: Built with Python using Pygame and ModernGL
  • Graphics: Custom GLSL shaders

Screenshot

6b5f4.png


Ratings

Overall 467th 3.5⭐ 58🧑‍⚖️
Fun 687th 2.964⭐ 58🧑‍⚖️
Innovation 591th 3.027⭐ 57🧑‍⚖️
Theme 332th 3.857⭐ 58🧑‍⚖️
Graphics 363th 3.83⭐ 58🧑‍⚖️
Audio 191th 3.755⭐ 57🧑‍⚖️
Humor 477th 2.697⭐ 40🧑‍⚖️
Mood 72th 4.188⭐ 58🧑‍⚖️
Given 31🗳️ 51🗨️

Feedback

robobarbie
07. Apr 2025 · 22:46 UTC
mood of this is great, and i love the attention to detail for the audio + the colors. cheers to having games with faces in the void!!!!
derllie
07. Apr 2025 · 23:14 UTC
love the atmosphere, great job!
Gorgeous Bastard
08. Apr 2025 · 14:00 UTC
The atmosphere is a WOW, good job
Glaupe Cabral
08. Apr 2025 · 14:19 UTC
Hello, I cant play your game. It didnt started... I will try again, but i think its best to see if everything its ok
Yatsu
08. Apr 2025 · 14:26 UTC
It's very atmospheric. I also want to mention the very cute animations, but I'm not really sure how to finish the game.
sofia.miglan
08. Apr 2025 · 16:22 UTC
I really like these games, pixel and horror are the best combination. Great game!
Alopar
08. Apr 2025 · 17:05 UTC
I liked it, it's an interesting and gloomy implementation!
FunBanan
08. Apr 2025 · 17:10 UTC
Interesting idea and implementation. It was funny to hear the sounds from Undertale)
Indiealesha
08. Apr 2025 · 20:33 UTC
Cool atmosphere, great job. Good luck!
DevilXrom
08. Apr 2025 · 20:52 UTC
Hey! The game's idea looks pretty cool, but I only found two enemies — the rest of the mine rooms were totally empty! Would love to see more content in there!
🎤 caffeinetrip
08. Apr 2025 · 21:01 UTC
@devilxrom thx for playing, read description. for win the game you need kill a main boss on start. i would have added new opponents, but there was not enough time(
ten10gu
08. Apr 2025 · 22:41 UTC
You captured the vibe you were going for perfectly, and this fits the theme really well; I can definitely tell that you've got an eye for aesthetics. The turn-based combat felt very under-developed, however, and the "infinitely generated world" mechanic doesn't seem to serve much of a purpose in the final game. I think that this could be really cool, if given more time to develop the gameplay.
🎤 caffeinetrip
09. Apr 2025 · 11:12 UTC
@ten10gu thx for the tips❤️
Kseniya
09. Apr 2025 · 11:25 UTC
It's a very atmospheric game, and I really love pixel art.
LDJam user 202408
09. Apr 2025 · 12:18 UTC
Cool atmosphere, I like how you put the final boss at the very start, it creates a sense of progress when you come back and beat him. The game was a bit short it only took me like 3 minutes to beat.
LDJam user 371996
09. Apr 2025 · 14:39 UTC
Impressive atmosphere! I like your art very much.

It can be better if there are hints that the deeper area is actually empty......When I play the first time it took me much time to find out whether there are anything in the deepest of the map.
🎤 caffeinetrip
09. Apr 2025 · 14:45 UTC
@rubatotree thanks for playing, actually when i first started doing it i had the idea to make it harder the deeper you go, but there wasn't enough time
LDJam user 337697
09. Apr 2025 · 15:30 UTC
Really loved the mood and the way the story starts - getting thrown into a boss fight right away was a cool narrative hook. Gameplay-wise, the exploration has promise, but rooms look a bit samey and empty, and combat felt too simple (scrolls didn’t offer variety, so it mostly came down to pressing E a few times rather than making strategic choices.). Still, a solid concept with great atmosphere!
artemco
09. Apr 2025 · 17:50 UTC
You made it in PyGame??? omg this is amazing, very good job, good game, cool atmosphere
iovorobiev
09. Apr 2025 · 19:04 UTC
Love the post-processing, ambient and horror aesthetic overall. I also liked that the character is moving between the rooms with only one keypress this helps to focus on what's happening on the screen, instead of being annoyed by the fact that you need to walk.

I think puzzle/adventure game would suite this aesthetic as well. E.g. instead of fighting your parents, the player might've needed to find specific item to release them (maybe a bone of father, tears of mother, etc.) which is behind a small easy solvable puzzle.
Velis69
09. Apr 2025 · 19:10 UTC
cool graphics and art, nice story!
MaxMorb1d
09. Apr 2025 · 20:26 UTC
Very nice dark vibes :)
Ricesteam
10. Apr 2025 · 07:21 UTC
Creepy sauce! Great atmosphere with the graphics and sounds.
Aynu
10. Apr 2025 · 07:46 UTC
super nice it is a good best seller indie game
LDJam user 282870
10. Apr 2025 · 11:33 UTC
The game is a great start for something good.

1. Use smooth scrolling instead of jumping from room to room. It felt like I had no control of my character.
2. The fighting need work. Put the character on the same ground as yourself instead of above you.
3. Allow for the WASD movement as well.
4. Allow the character to move a little at a time like Stardew Valley

The music was good, the sound effects were good. The game was dark, too dark for me to see everything.

Thanks for the play
🎤 caffeinetrip
10. Apr 2025 · 11:37 UTC
@beebster-games thanks for the tips, after jam i'm maybe upgrade the game
Euler Moises
10. Apr 2025 · 12:37 UTC
Is it really infinite? Because I defeated the ugly face and couldn't find a way out.

The atmosphere was really good. There's a sudden cut at the end of the audio. A loopable track easily solves that.

The idea is cool, but without anything visual to help you orient yourself, it's really hard not to get lost. I noticed that there are coordinates, but something visual in the scenario would be more interesting.

Congratulations on the game.

:)
🎤 caffeinetrip
10. Apr 2025 · 13:01 UTC
@euler-moises thank for playing, after killing ugly face game is winning. I'm thinking about finishing the game after the jam. Perhaps instead of a cordinate there will be a compass)
Constance
10. Apr 2025 · 15:16 UTC
Outstanding visual style and atmosphere, amazing job! The eerie music and sound effects really add up to the dark, unease, and creepy feeling. I loved how there was no main menu or anything, just a single title scene to tell the overall context, which reminds me of games like Limbo or Inside.

I tried to go around the map after taking all 3 scrolls, expected it to have anything more to collect or just to see if it would end, by it seemed to be endless, and it took me a while to get back to the first room because I was at a coordinate of like 50-60-ish haha!

There's nothing to say bad about this game, even if it does I think it would be that the game doesn't support WASD movement input. But regardless, this is a solid entry for the mood category, hope to see it got a decent placement, as it already takes 1st place in my own result!
🎤 caffeinetrip
10. Apr 2025 · 15:45 UTC
@constance oh damn, thank you a lot, i'm very pleased by such feedback❤❤❤
🎤 caffeinetrip
10. Apr 2025 · 15:46 UTC
^^
🎤 caffeinetrip
10. Apr 2025 · 15:46 UTC
^^
🎤 caffeinetrip
10. Apr 2025 · 15:46 UTC
^^
🎤 caffeinetrip
10. Apr 2025 · 15:46 UTC
^^
🎤 caffeinetrip
10. Apr 2025 · 15:46 UTC
mmm ludum dare site, Mike, i can make you a new site for free, and add the function of deleting messages :krutoblin:
LDJam user 395838
10. Apr 2025 · 16:11 UTC
Hi! I liked the visuals and atmosphere. The general meaning of the plot was conveyed well.
At first, I didn’t understand why I couldn’t choose a card for the first battle. I managed to collect 3 scrolls and went down to the 20th floor, but didn’t find anything in the locations.
The rooms feel too empty. I’m curious about what was originally planned overall. What’s been done in 2 days looks pretty good. The Undertale vibe is a plus)
🎤 caffeinetrip
10. Apr 2025 · 16:19 UTC
Thanks @tsukigan, originally, i had the idea to make it more difficult the deeper you go, but i ran out of time ^(
elZach
10. Apr 2025 · 17:31 UTC
Yo! Spooky game. Quite a bit of potential, exploring the narrative a bit more and adding a little more writing could go a long way!

Met you on stream and got the vod timestamp here in case you are interested: https://www.twitch.tv/videos/2428950737?t=1h16m9s
JustCore
11. Apr 2025 · 15:18 UTC
The controls are clever - a smart way to avoid building a full platformer controller when it isn’t really needed for the game’s concept. Also, the mood is great!
Alvaron
11. Apr 2025 · 16:10 UTC
Good job finishing a game for LD!
LDJam user 374028
11. Apr 2025 · 23:11 UTC
Me and my friend discovered the diagonal movement bug and we thought it was funny. XD
Smugsman
12. Apr 2025 · 12:11 UTC
10/10 would kill parents again. This game is cute and intresting even though its a tad bit short. It makes me want to merge without looking!
![noce.png](///raw/8e5/16/z/6c0f1.png)
Flinge
12. Apr 2025 · 13:02 UTC
Wow — the atmosphere, visuals, sound — it all absolutely *hits*. Gives off strong Undertale vibes, in the best way. You can tell a ton of effort went into the game feel, and it really pays off. There’s a solid foundation here, and I honestly think it has real potential for a full Steam release.

As for the issues — I think they’re pretty clear. The combat feels a bit underdeveloped, and the different scrolls don’t really bring meaningful variety. But I’m sure you’re already aware of that.

For a second game? This is pure juice. Amazing job. Hope your game gets the attention it's deserves
🎤 caffeinetrip
12. Apr 2025 · 13:32 UTC
@flinge thank you very much for the feedback, i really appreciate it. regarding doing something more with this game - i think it's too early for me, as i have almost no experience in game development. and i'm very uncertain about this. right now i'll be spending time developing many games, honing my skills in the direction of atmospheric games.
AdamsMcCall
12. Apr 2025 · 20:51 UTC
What an experience. This game truly shine by its atmosphere. And it seems well polished as well, not really "botched" as jam games tend to be. Truly great work, well done !
busisen
12. Apr 2025 · 22:06 UTC
echoing (get it?) what others have said here, the atmosphere is outstanding. honestly would love to see you develop it further, I think the combat could feel a bit better and expanded upon? impressed you managed to create it solo just over the weekend regardless. super nice submission!
Empyreans
14. Apr 2025 · 16:50 UTC
https://youtu.be/f1n-uo-is_w

From the stream :)

A game well done! Very good atmosphere!

~Xp
xpoho
14. Apr 2025 · 17:24 UTC
![изображение_2025-04-15_002313495.png](///raw/d14/a3/z/6c321.png)

Почитал комментарии, понял, что игру я всё же прошёл ^_^


Очень хорошо сделано - сюжет, графика, даже боевая механика есть. Отличная заготовка для чего-то большего. Ждём продолжения ^_^
thegrottman
15. Apr 2025 · 19:36 UTC
Mood is so tense you can cut it with a knife. As much as I'm not a fan of the horror genre, it's so atmospheric... Really snappy and straightforward controls, "battle system", and movement. Really well done! Short but sweet :)
Gerswick
16. Apr 2025 · 21:39 UTC
I really like the mood your game sets from the beginning. I found the story really eerie and weird in a good way. However, I didn't really get the gameplay. I mean I've won, I think, but you only have to walk until you find the relics, then return and win, right? The atmosphere is awesome, the fighting needs a little bit more work but overall a really nice concept.
Jonathan Vogt
16. Apr 2025 · 21:59 UTC
I'm a sucker for spooky pixel games, so this was a treat. Wonderful atmosphere! The audio was especially entrancing. I also love the little extra burst of momentum you get when climbing up a rope. I did get lost at one point trying to return to the final boss, and eventually I strayed way too far away, so some reminder of the final boss's coordinates would be helpful—and frankly, having the coordinates to begin with was a smart decision. Good job!
sinclairstrange
17. Apr 2025 · 18:23 UTC
Oh the atmosphere and pixel horror is of such beauty. At first I thought this was a pixel platformer, but it was a really odd (in a good way) RPG-ish thing. It had such charm, short and sweet. I highly enjoyed this one!
Geckoo1337
18. Apr 2025 · 16:55 UTC
Solid entry with an incredible mood which fits with the theme. The gameplay and the narrative line are good. The boss fight is great. Maybe a little bit too dark, but this is your aesthetic choice. Why not? Thank you for your comment about my own entry. I wish you the best ++
whateverdat
20. Apr 2025 · 17:15 UTC
Very atmospheric, cool shaders too!